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Who prefers a human-centric campaign?
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<blockquote data-quote="airwalkrr" data-source="post: 5159056" data-attributes="member: 12460"><p>I answered "No" because of the way the poll was worded and because of what the OP said to qualify about the poll. I do not PREFER to play in a campaign where human is practically the only choice, but I do prefer a world where humankind is the predominant or most common race. My reasons are much the same as those of the original creators; it is impractical by any means to assume the identity and customs of a heretofore unheard of group of beings. If you had a world where elves were ruled by kings and built fortresses and founded religions would you not simply be putting pointy ears on humans? You could even create a world of elves who lived solely in forests, ate vegetarian diets, and wore leopard skins, but there are HUMANS who do this too. Would you not simply be creating a microcosm of a sub-section of humanity and placing pointy ears on them?</p><p></p><p>A world without humans is hard for actual humans to relate to. I prefer settings where humans are the most common and other races have to fit themselves into human society by and large. Greyhawk is a human city. Waterdeep is a human city. Sharn is a human city (even though some of it was built by goblins). There may be non-humans that live among them, but by and large the most successful D&D campaign settings have been those that featured humans as the predominant race. And it's for a good reason. People relate to humans best. Even Drizz't, arguably the most popular D&D character in fiction, is celebrated for his "humanness," the fact that he threw off the shackles of wicked drow society and his evil family to embrace human ideals and champion the cause of good.</p><p></p><p>So humans the ONLY choice? No, I like elves and dwarves. But humans as the MOST COMMON choice? Yeah, I'll take that.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5159056, member: 12460"] I answered "No" because of the way the poll was worded and because of what the OP said to qualify about the poll. I do not PREFER to play in a campaign where human is practically the only choice, but I do prefer a world where humankind is the predominant or most common race. My reasons are much the same as those of the original creators; it is impractical by any means to assume the identity and customs of a heretofore unheard of group of beings. If you had a world where elves were ruled by kings and built fortresses and founded religions would you not simply be putting pointy ears on humans? You could even create a world of elves who lived solely in forests, ate vegetarian diets, and wore leopard skins, but there are HUMANS who do this too. Would you not simply be creating a microcosm of a sub-section of humanity and placing pointy ears on them? A world without humans is hard for actual humans to relate to. I prefer settings where humans are the most common and other races have to fit themselves into human society by and large. Greyhawk is a human city. Waterdeep is a human city. Sharn is a human city (even though some of it was built by goblins). There may be non-humans that live among them, but by and large the most successful D&D campaign settings have been those that featured humans as the predominant race. And it's for a good reason. People relate to humans best. Even Drizz't, arguably the most popular D&D character in fiction, is celebrated for his "humanness," the fact that he threw off the shackles of wicked drow society and his evil family to embrace human ideals and champion the cause of good. So humans the ONLY choice? No, I like elves and dwarves. But humans as the MOST COMMON choice? Yeah, I'll take that. [/QUOTE]
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