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General Tabletop Discussion
*Dungeons & Dragons
Who really IS the target audience of D&D Next?
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<blockquote data-quote="Ahnehnois" data-source="post: 5815681" data-attributes="member: 17106"><p>Now there's an interesting question. 3e struggled to bring in non-rpg people, especially late in its run, and 4e has failed pretty dramatically at that. The whole open playtest thing is great, but pretty clearly aimed at people who already play.</p><p></p><p>Will the rules be more beginner-friendly, and more importantly, more inclusive? How will it be marketed? And, perhaps most importantly, will they actively target people who are not already MMO or cRPG gamers (i.e. geeks)?</p><p></p><p>It seems to me that with the Hobbit movies around the corner and Game of Thrones very much in the public eye, there's a great opportunity to take the game to a much broader audience.</p><p></p><p>I do, however, disagree with the implicit idea that new players equals children. Children are very important, but there are also plenty of lapsed gamers, and plenty of creatively minded adults who are gamers waiting to happen. This is important from a design perspective because I think it's a lot easier to get young people to play a game made for adults than it is to get adults to play a game made for children.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5815681, member: 17106"] Now there's an interesting question. 3e struggled to bring in non-rpg people, especially late in its run, and 4e has failed pretty dramatically at that. The whole open playtest thing is great, but pretty clearly aimed at people who already play. Will the rules be more beginner-friendly, and more importantly, more inclusive? How will it be marketed? And, perhaps most importantly, will they actively target people who are not already MMO or cRPG gamers (i.e. geeks)? It seems to me that with the Hobbit movies around the corner and Game of Thrones very much in the public eye, there's a great opportunity to take the game to a much broader audience. I do, however, disagree with the implicit idea that new players equals children. Children are very important, but there are also plenty of lapsed gamers, and plenty of creatively minded adults who are gamers waiting to happen. This is important from a design perspective because I think it's a lot easier to get young people to play a game made for adults than it is to get adults to play a game made for children. [/QUOTE]
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Who really IS the target audience of D&D Next?
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