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General Tabletop Discussion
*Dungeons & Dragons
Who really IS the target audience of D&D Next?
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<blockquote data-quote="Rechan" data-source="post: 5816181" data-attributes="member: 54846"><p>Click on the 5e Info link at the top of the page - they've said a whole hell of a lot more than that. My objections are based on <strong>the actual rules that have been discussed</strong>. Ability scores as saves. Instead of spell DCs or flat attacks with spells, casters roll a check to set the DC for the attack, and then the target saves. The excessive lethality of the playtests so far.</p><p></p><p>An opposing roll system like that is clunky and slow as hell, going back to saving throws instead of attacking defenses is a step backwards, and six saves instead of three is just dumb IMO. And I just dislike fragile PCs.</p><p></p><p>And even if these rules <em>can</em> be glossed with extra layers of rules, I'd rather not try to build a pretty house of 4e-like rules on top of what I see as a shoddy foundation, or put lots of effort in tearing out the rules I dislike, when I <em>already have an edition I like</em>.</p><p></p><p>So far, there are only 4 things I have liked about the stated features of the 5e mechanics: significantly slowing down the increase of attack/defense bonuses (so when you gain a level, you get more options, not constant higher numbers), the removal of magical items as necessary to the math of the system, Themes being the third pillar of character creation (with some classes simply represented by themes), and splitting the cleric into a cleric and priest class. That's it.</p><p></p><p>I like the sound of them dropping Keeps/et all on high levels, and providing rules for say, running a kingdom, but those can simply be mined and used for 4e.</p><p></p><p>I couldn't give a flump about the <em>essence of the D&D experience</em> - which 5e is all about - I just care about a good RPG. If I don't like the rules, then I'm not going to play the game.</p><p></p><p>But no, the only reason I could be objecting to is that they're trying to please everyone. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Rechan, post: 5816181, member: 54846"] Click on the 5e Info link at the top of the page - they've said a whole hell of a lot more than that. My objections are based on [B]the actual rules that have been discussed[/B]. Ability scores as saves. Instead of spell DCs or flat attacks with spells, casters roll a check to set the DC for the attack, and then the target saves. The excessive lethality of the playtests so far. An opposing roll system like that is clunky and slow as hell, going back to saving throws instead of attacking defenses is a step backwards, and six saves instead of three is just dumb IMO. And I just dislike fragile PCs. And even if these rules [I]can[/I] be glossed with extra layers of rules, I'd rather not try to build a pretty house of 4e-like rules on top of what I see as a shoddy foundation, or put lots of effort in tearing out the rules I dislike, when I [I]already have an edition I like[/I]. So far, there are only 4 things I have liked about the stated features of the 5e mechanics: significantly slowing down the increase of attack/defense bonuses (so when you gain a level, you get more options, not constant higher numbers), the removal of magical items as necessary to the math of the system, Themes being the third pillar of character creation (with some classes simply represented by themes), and splitting the cleric into a cleric and priest class. That's it. I like the sound of them dropping Keeps/et all on high levels, and providing rules for say, running a kingdom, but those can simply be mined and used for 4e. I couldn't give a flump about the [I]essence of the D&D experience[/I] - which 5e is all about - I just care about a good RPG. If I don't like the rules, then I'm not going to play the game. But no, the only reason I could be objecting to is that they're trying to please everyone. :erm: [/QUOTE]
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Who really IS the target audience of D&D Next?
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