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General Tabletop Discussion
*Dungeons & Dragons
Who really IS the target audience of D&D Next?
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<blockquote data-quote="scadgrad" data-source="post: 5816242" data-attributes="member: 766"><p>I think they have to go after Paizo's customers at all costs simply because that represents the biggest chunk of Fantasy RPG market share that isn't already in the fold. There will be some lapsing among the 4E player base, but logic suggests that many among that crowd have a vested interest in WotC and are very likely to adopt, especially if there is modular play that allows for the sort of game play that is specific to the 4E play style, unique as it is among the 8 or so versions of D&D.</p><p></p><p>To this notion that those of us who continue to play the old game are an impossible sell, I don't agree. There are many of us among the OSR who have played virtually every edition. I purchased several pounds of 4E Dead Tree product (which I sold at GenCon last year) and made a go at "liking it". I think the key here is simply give us something that functions in a similar fashion to the first 25 years or so of D&D and we'll likely check it out. Of course, there will need be modular elements so that the Post 2E crowd can embrace it as well, but this just doesn't seem all that difficult to me.</p><p></p><p>OTOH, given Monte's Rolemaster roots and his obsession for crunch and complexity, I remain skeptical about the base game. I hope I'm wrong.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 5816242, member: 766"] I think they have to go after Paizo's customers at all costs simply because that represents the biggest chunk of Fantasy RPG market share that isn't already in the fold. There will be some lapsing among the 4E player base, but logic suggests that many among that crowd have a vested interest in WotC and are very likely to adopt, especially if there is modular play that allows for the sort of game play that is specific to the 4E play style, unique as it is among the 8 or so versions of D&D. To this notion that those of us who continue to play the old game are an impossible sell, I don't agree. There are many of us among the OSR who have played virtually every edition. I purchased several pounds of 4E Dead Tree product (which I sold at GenCon last year) and made a go at "liking it". I think the key here is simply give us something that functions in a similar fashion to the first 25 years or so of D&D and we'll likely check it out. Of course, there will need be modular elements so that the Post 2E crowd can embrace it as well, but this just doesn't seem all that difficult to me. OTOH, given Monte's Rolemaster roots and his obsession for crunch and complexity, I remain skeptical about the base game. I hope I'm wrong. [/QUOTE]
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