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Who really IS the target audience of D&D Next?
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<blockquote data-quote="pemerton" data-source="post: 5817578" data-attributes="member: 42582"><p>I would agree that the prospects of recapturing hardocre RQ, RM or HERO players for D&D at this late stage is very slim. It's been a while since I was on the ICE (publishers of RM) boards, but the vibe there continues to be very hostile to D&D (including 4e).</p><p></p><p>I suspect that my group is atypical in having moved from nearly 20 years of RM to 4e, but this wouldn't have happened but for the ways in which 4e differs signficantly from prior editions. (But for 4e, we probably would have gone to HARP, a slighlty more modern and "lighter" version of RM.)</p><p></p><p>I think I fall into this category! I'm not miffed at losing support for my system - if anything, it will save me a bit of money! And I've GMed an unsupported system before (RM, which went into hiatus for a while and has been on little more than life support since the late-90s).</p><p></p><p>This may be where I end up. I have an interest in RPGs and RPGing, and have a modest amount of discretionary income I'm prepared to spend on books for systems that I don't play but which can (more or less directly) help me with what I <em>do</em> play. I am therefore likely to buy D&Dnext material - perhaps plenty of it - even if I don't play it. Just as I have plenty of 3E/d20 material, which I have used and continue to use to support my game in variuos ways (maps, adventures, rules ideas, story element ideas, etc).</p><p></p><p>I like what <em>I</em> think of as D&D's core playstyle - gonzo fantasy with larger-than-life protagonists who find themselves engaged in interpersonal violence with improbabl frequency - but also like those aspects of 4e that take it in this direction (tight scene framing, skill challenges, consideration of dramatic pacing as a feature of core action resolution design, etc). I am unlikely to play D&Dnext if it pushes back towards more classic D&D mechanics and the pacing that they tend to lead to.</p><p></p><p>Once my current campaign finishes, I'm hoping to run a Burning Wheel game unless I have strong pressure from my players to keep running 4e, in which case I think I might try something in DarkSun (but probably not 1-30 this time - I'd try and run something a bit more episodic).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5817578, member: 42582"] I would agree that the prospects of recapturing hardocre RQ, RM or HERO players for D&D at this late stage is very slim. It's been a while since I was on the ICE (publishers of RM) boards, but the vibe there continues to be very hostile to D&D (including 4e). I suspect that my group is atypical in having moved from nearly 20 years of RM to 4e, but this wouldn't have happened but for the ways in which 4e differs signficantly from prior editions. (But for 4e, we probably would have gone to HARP, a slighlty more modern and "lighter" version of RM.) I think I fall into this category! I'm not miffed at losing support for my system - if anything, it will save me a bit of money! And I've GMed an unsupported system before (RM, which went into hiatus for a while and has been on little more than life support since the late-90s). This may be where I end up. I have an interest in RPGs and RPGing, and have a modest amount of discretionary income I'm prepared to spend on books for systems that I don't play but which can (more or less directly) help me with what I [I]do[/I] play. I am therefore likely to buy D&Dnext material - perhaps plenty of it - even if I don't play it. Just as I have plenty of 3E/d20 material, which I have used and continue to use to support my game in variuos ways (maps, adventures, rules ideas, story element ideas, etc). I like what [I]I[/I] think of as D&D's core playstyle - gonzo fantasy with larger-than-life protagonists who find themselves engaged in interpersonal violence with improbabl frequency - but also like those aspects of 4e that take it in this direction (tight scene framing, skill challenges, consideration of dramatic pacing as a feature of core action resolution design, etc). I am unlikely to play D&Dnext if it pushes back towards more classic D&D mechanics and the pacing that they tend to lead to. Once my current campaign finishes, I'm hoping to run a Burning Wheel game unless I have strong pressure from my players to keep running 4e, in which case I think I might try something in DarkSun (but probably not 1-30 this time - I'd try and run something a bit more episodic). [/QUOTE]
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