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General Tabletop Discussion
*Dungeons & Dragons
Who really IS the target audience of D&D Next?
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<blockquote data-quote="Mallus" data-source="post: 5819572" data-attributes="member: 3887"><p>What makes you say that? </p><p></p><p></p><p>My group fits into this category (among others). </p><p></p><p></p><p>"Better" is a tricky concept here. Different systems do different things well, and each has its own set of drawbacks.</p><p></p><p>3e gets hard to run at higher levels, 4e combat is slow pretty much at any level, AD&D lacks mechanical PC customization options. My group's enjoyed playing all three... but "better" is mostly a product of what we're in the mood for <em>right now</em>.</p><p></p><p>Currently, AD&D is "better", because it's a refreshing change from the slower-playing, more mechanics-heavy D&D we've been using for the past several years. </p><p></p><p>Also, I'd bet the "circling the wagons" phenomena happens primarily in online arguments. In practice, most real-life gaming groups are less interested in partisan nincompoopery and more interested in their campaigns running smoothly. </p><p></p><p></p><p>Sure, there's a subset of the player base that is completely satisfied with their particular version of choice. My belief is that subset is fairly small. My evidence for this is simple: a lot of players keep buying new editions of D&D, some of which --ie, the OSR-folks-- keep buying new editions of <em>old</em> D&D, which they already own. This suggests to me quite a bit of D&D market is, in fact, open to new variations on the D&D experience.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5819572, member: 3887"] What makes you say that? My group fits into this category (among others). "Better" is a tricky concept here. Different systems do different things well, and each has its own set of drawbacks. 3e gets hard to run at higher levels, 4e combat is slow pretty much at any level, AD&D lacks mechanical PC customization options. My group's enjoyed playing all three... but "better" is mostly a product of what we're in the mood for [i]right now[/i]. Currently, AD&D is "better", because it's a refreshing change from the slower-playing, more mechanics-heavy D&D we've been using for the past several years. Also, I'd bet the "circling the wagons" phenomena happens primarily in online arguments. In practice, most real-life gaming groups are less interested in partisan nincompoopery and more interested in their campaigns running smoothly. Sure, there's a subset of the player base that is completely satisfied with their particular version of choice. My belief is that subset is fairly small. My evidence for this is simple: a lot of players keep buying new editions of D&D, some of which --ie, the OSR-folks-- keep buying new editions of [i]old[/i] D&D, which they already own. This suggests to me quite a bit of D&D market is, in fact, open to new variations on the D&D experience. [/QUOTE]
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Community
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Who really IS the target audience of D&D Next?
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