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Who ruined D&D's Rep?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5029528" data-attributes="member: 4892"><p>I think it comes more from ingrown societal expectations. [Let me preference this with the caveat that I don't believe in these expectations personally and I am a proponent of equal treatment of both genders.] Women are expected to nurture and raise our children. When they sit down with children of either gender to play children's games they are perceived as participating in a natural pursuit of their role. Men are expected to hunt or more appropriately for modern times, work. Spending time with the children playing games is unnatural and awkward. Some people even view such activity as creepy and perverse.</p><p></p><p>Take a look at socially accepted pasttimes for men. All of them have been turned into a form of work. Sports have high-paid professional athletes. Gambling, if you're good at it, can be a job all in it's own. Even casual golf (and other sports) are used as a way to climb the career ladder. Women who engage in these activities are seen as inferior. The WNBA and other women's leagues are a source of derision. Female golfers have their sexual preferences called into doubt.</p><p></p><p>The reason D&D didn't seem geeky to you in the '80's was because you were a kid and the expectations of adulthood weren't in place yet. The media pickup of mocking adults who played the game came about more in the '90's because of greater awareness of the game and the aging population of the player base.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5029528, member: 4892"] I think it comes more from ingrown societal expectations. [Let me preference this with the caveat that I don't believe in these expectations personally and I am a proponent of equal treatment of both genders.] Women are expected to nurture and raise our children. When they sit down with children of either gender to play children's games they are perceived as participating in a natural pursuit of their role. Men are expected to hunt or more appropriately for modern times, work. Spending time with the children playing games is unnatural and awkward. Some people even view such activity as creepy and perverse. Take a look at socially accepted pasttimes for men. All of them have been turned into a form of work. Sports have high-paid professional athletes. Gambling, if you're good at it, can be a job all in it's own. Even casual golf (and other sports) are used as a way to climb the career ladder. Women who engage in these activities are seen as inferior. The WNBA and other women's leagues are a source of derision. Female golfers have their sexual preferences called into doubt. The reason D&D didn't seem geeky to you in the '80's was because you were a kid and the expectations of adulthood weren't in place yet. The media pickup of mocking adults who played the game came about more in the '90's because of greater awareness of the game and the aging population of the player base. [/QUOTE]
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