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Who says D&D is hard to learn?
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<blockquote data-quote="Jeph" data-source="post: 1147790" data-attributes="member: 6738"><p>Two days ago I taught two people how to play DnD. One had done a lot of WH40K, the other a good deal of LotR cards. It was incredibly easy. Took maybe a minute for the basics, another four or five or skills. Neither had a spellcasting character, but they picked that up mighty quickly from the others during play.</p><p></p><p>They caught on like fire on an alcahol drenched rag.</p><p></p><p>However, I did make the charactor for each of them, and I have a feeling that that's where 90% of the confusion for a "newbie" would come from. With one, we had a very lengthy AIM conversation about character background, choices, goals, etc, and came up with a Ranger with favored enemies of Demons and Devils and ungodly Listen and Spot bonuses. The other I made a character for when he got to my house, a bit before the actual session. He ended up with the chief retainer of the local duchess, using the Samurai class from OA to simulate this. The two extra skill points per level that came from that were spent on Intimidate and Diplomacy, which proved to be perhaps the most used skill of the session (second only to maybe Knowledge [Religion]).</p><p></p><p>They were level 8 characters, but seemed to have no problem at all starting at a high power level. In fact, the biggest problem I had came not from one of the beginners, but the step-brother of the player with the chief retainer. He was a semi-experienced player, and this was his first session with me as GM. However, I think he'd been in hack and slash games before and nothing else, and not only that but relatively poorly run ones with GMs who took a "Me Vs. The Players" stance. However, by the end of the session, I think he had begun to realize that I don't run a kick-in-the-door game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There was only one combat of the game, and that against a dozen dretches. Which are CR 2, so no problem for a level 8 group. A lot of detective and resource-gathering work was done, though, and next session they'll be facing an awakened fiendish dire tiger, half fiend half human umbral roge/sorcerer, and an advanced Retriever. We'll see how they react to a little more combat-heavy session, which both are looking forward too.</p><p></p><p>So, does anyone else have stories about introducing people for the game? Maybe advice on long-term play for the inexperienced?</p><p></p><p>Thanks,</p><p>--Jeff</p></blockquote><p></p>
[QUOTE="Jeph, post: 1147790, member: 6738"] Two days ago I taught two people how to play DnD. One had done a lot of WH40K, the other a good deal of LotR cards. It was incredibly easy. Took maybe a minute for the basics, another four or five or skills. Neither had a spellcasting character, but they picked that up mighty quickly from the others during play. They caught on like fire on an alcahol drenched rag. However, I did make the charactor for each of them, and I have a feeling that that's where 90% of the confusion for a "newbie" would come from. With one, we had a very lengthy AIM conversation about character background, choices, goals, etc, and came up with a Ranger with favored enemies of Demons and Devils and ungodly Listen and Spot bonuses. The other I made a character for when he got to my house, a bit before the actual session. He ended up with the chief retainer of the local duchess, using the Samurai class from OA to simulate this. The two extra skill points per level that came from that were spent on Intimidate and Diplomacy, which proved to be perhaps the most used skill of the session (second only to maybe Knowledge [Religion]). They were level 8 characters, but seemed to have no problem at all starting at a high power level. In fact, the biggest problem I had came not from one of the beginners, but the step-brother of the player with the chief retainer. He was a semi-experienced player, and this was his first session with me as GM. However, I think he'd been in hack and slash games before and nothing else, and not only that but relatively poorly run ones with GMs who took a "Me Vs. The Players" stance. However, by the end of the session, I think he had begun to realize that I don't run a kick-in-the-door game. ;) There was only one combat of the game, and that against a dozen dretches. Which are CR 2, so no problem for a level 8 group. A lot of detective and resource-gathering work was done, though, and next session they'll be facing an awakened fiendish dire tiger, half fiend half human umbral roge/sorcerer, and an advanced Retriever. We'll see how they react to a little more combat-heavy session, which both are looking forward too. So, does anyone else have stories about introducing people for the game? Maybe advice on long-term play for the inexperienced? Thanks, --Jeff [/QUOTE]
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