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Who Shot Elminster? No, It's the DALLAS RPG!
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<blockquote data-quote="Jer" data-source="post: 8598495" data-attributes="member: 19857"><p>This has been a white whale for my gaming collection for a while. Finding a cheap copy is difficult so thanks for the overview!</p><p></p><p></p><p></p><p>An interesting approach to a narrative RPG before narrative RPG existed. The idea of having a set number of pre-determined scenes that you work through to the end of an "episode" is an interesting approach. If they're generic enough scenes it might also be replayable - it's not like those evening soap operas of the time weren't just recombinations of the same scene with different characters in different orders every episode <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm getting a very primitive DramaSystem vibe off that description. Interesting. And those four actions make perfect sense for a game based around a soap opera like Dallas - absent some very shocking for the time events there was very little violence and a whole lot of sex on the show. I'd agree that you'd definitely want to set some ground rules in this day and age, but I bet when the game was released folks were more likely to take it more in in the "the character is a pawn for the game" rather than "the character is a character who is a person" feel (the boardgame vs. roleplaying game observation you had earlier fits with that).</p><p></p><p>An interesting divergent type of roleplaying, created by SPI no less. It's fun to look into these kinds of off-branches of RPGs into other areas - like the "How to Host A Mystery" franchise it's interesting to see how these things get approached differently.</p></blockquote><p></p>
[QUOTE="Jer, post: 8598495, member: 19857"] This has been a white whale for my gaming collection for a while. Finding a cheap copy is difficult so thanks for the overview! An interesting approach to a narrative RPG before narrative RPG existed. The idea of having a set number of pre-determined scenes that you work through to the end of an "episode" is an interesting approach. If they're generic enough scenes it might also be replayable - it's not like those evening soap operas of the time weren't just recombinations of the same scene with different characters in different orders every episode :) I'm getting a very primitive DramaSystem vibe off that description. Interesting. And those four actions make perfect sense for a game based around a soap opera like Dallas - absent some very shocking for the time events there was very little violence and a whole lot of sex on the show. I'd agree that you'd definitely want to set some ground rules in this day and age, but I bet when the game was released folks were more likely to take it more in in the "the character is a pawn for the game" rather than "the character is a character who is a person" feel (the boardgame vs. roleplaying game observation you had earlier fits with that). An interesting divergent type of roleplaying, created by SPI no less. It's fun to look into these kinds of off-branches of RPGs into other areas - like the "How to Host A Mystery" franchise it's interesting to see how these things get approached differently. [/QUOTE]
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Who Shot Elminster? No, It's the DALLAS RPG!
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