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Who Should Be my BBEG?
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<blockquote data-quote="Neonchameleon" data-source="post: 8032989" data-attributes="member: 87792"><p>My thoughts on reading that are Babylon 5 inspired tbh.</p><p></p><p>The Crimson Fleet are raiders but are strict parasites. There's a limit to their ambition - and if anything they want to keep the situation intact; destroy the elves and there's nothing to rob. They are also potential allies.</p><p></p><p>The Yuan-Ti seem a bit higher level than the pirates but too fragmented and not ambitious enough. Sure one group of them may be looking at creating a tidal wave - but they aren't looming enough to be bad guys. They seem like great fodder for filler sessions.</p><p></p><p>The Hive seem a little one-note. Also a little impersonal. Great mooks. Possibly with a consciousness that takes over individual drones and you can taunt the PCs with the way Harbinger takes over individual collectors in Mass Effect 2. As big bads however they suffer from the same problem as the pirates - they are clearly hunter-gatherers who want to eat free-range humanoids. Play this up. And the best tasting meat? <em>Still warm and preferably still alive adventurer.</em> Which the consciousness of the hive mind will step in to one of the drones to try to grab. The more a character has been through the better they taste, and no one goes through as much as adventurers. This also allows your faceless mooks to scale as the hive mind brings more and more of its attention on to the adventurers and the more attention the hive mind is paying the more power the hive warriors get to draw on.</p><p></p><p>The racist knights are a little one-note. Bad guys, yes. Interesting bad guys? Not very. They of course see themselves as the good guys when they really aren't.</p><p></p><p>And then we come to the elves, who remind me a <em>lot</em> of the Centauri from Babylon 5. Their backs are against the wall. They can't stop the Crimson Fleet from raiding their ships, or the Yuan-Ti from occasionally raiding their villages. In an attempt to stop the knights from sacking yet <em>another</em> town and expelling the inhabitants they've made a deal with a new player to hire mercenaries. It's a secret known only among the very most elite elves that part of that deal involves a tribute of living elves to be eaten by the Hive - it's better than losing another entire town to the knights and having the elves slaughtered or turned into refugees. Damn right they want their power back - they are facing a not terribly slow extermination. And because of this there is almost nothing they wouldn't do. And when they start to turn the tide against the knights via power gained from questionable pacts and bargains their revenge is going to involve dark magic to weaken the knights further. They will not stop until they feel safe - which will involve no non-elf being able to threaten an elf and using the souls of any non-elves in the towns they took (especially from the knights) to pay as many of the bargains they made as possible.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8032989, member: 87792"] My thoughts on reading that are Babylon 5 inspired tbh. The Crimson Fleet are raiders but are strict parasites. There's a limit to their ambition - and if anything they want to keep the situation intact; destroy the elves and there's nothing to rob. They are also potential allies. The Yuan-Ti seem a bit higher level than the pirates but too fragmented and not ambitious enough. Sure one group of them may be looking at creating a tidal wave - but they aren't looming enough to be bad guys. They seem like great fodder for filler sessions. The Hive seem a little one-note. Also a little impersonal. Great mooks. Possibly with a consciousness that takes over individual drones and you can taunt the PCs with the way Harbinger takes over individual collectors in Mass Effect 2. As big bads however they suffer from the same problem as the pirates - they are clearly hunter-gatherers who want to eat free-range humanoids. Play this up. And the best tasting meat? [I]Still warm and preferably still alive adventurer.[/I] Which the consciousness of the hive mind will step in to one of the drones to try to grab. The more a character has been through the better they taste, and no one goes through as much as adventurers. This also allows your faceless mooks to scale as the hive mind brings more and more of its attention on to the adventurers and the more attention the hive mind is paying the more power the hive warriors get to draw on. The racist knights are a little one-note. Bad guys, yes. Interesting bad guys? Not very. They of course see themselves as the good guys when they really aren't. And then we come to the elves, who remind me a [I]lot[/I] of the Centauri from Babylon 5. Their backs are against the wall. They can't stop the Crimson Fleet from raiding their ships, or the Yuan-Ti from occasionally raiding their villages. In an attempt to stop the knights from sacking yet [I]another[/I] town and expelling the inhabitants they've made a deal with a new player to hire mercenaries. It's a secret known only among the very most elite elves that part of that deal involves a tribute of living elves to be eaten by the Hive - it's better than losing another entire town to the knights and having the elves slaughtered or turned into refugees. Damn right they want their power back - they are facing a not terribly slow extermination. And because of this there is almost nothing they wouldn't do. And when they start to turn the tide against the knights via power gained from questionable pacts and bargains their revenge is going to involve dark magic to weaken the knights further. They will not stop until they feel safe - which will involve no non-elf being able to threaten an elf and using the souls of any non-elves in the towns they took (especially from the knights) to pay as many of the bargains they made as possible. [/QUOTE]
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