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General Tabletop Discussion
*TTRPGs General
who should choose familiar/spells DM or player?
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<blockquote data-quote="Lanefan" data-source="post: 3039763" data-attributes="member: 29398"><p>I've never had a problem with rolling for what familiar you get, or if you get one at all. However, if you have your heart set on a particular familiar, there's one in-game way to stack the odds (if the DM allows it): find an area where there's lots of the desired animal, and cast your spell there. For a cat, I'd suggest the seedier part of downtown of whatever major city you happen to be in...though you'd also increase your odds of getting a rat...</p><p></p><p>Does your DM allow you to reject a familiar you don't want? In other words, if you want a cat and you get a toad, can you simply tell the toad "thanks for coming out" and send it on its happy way? If so, you could always just keep trying till you get what you want...though if your game still has the possibility of getting a "special familiar" (as mine does) your DM might put limits on repeat castings, or remove the chance for specials after the first try; otherwise, everyone would just keep casting till they got a special and they wouldn't be very special any more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for sorcerors, all I can say is that is one class I'd like to see just Go Away. I appreciate the flavour behind them, but the result (particularly if they can choose their spells-known) is rather ugly...who would *ever* want to play a wizard again?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3039763, member: 29398"] I've never had a problem with rolling for what familiar you get, or if you get one at all. However, if you have your heart set on a particular familiar, there's one in-game way to stack the odds (if the DM allows it): find an area where there's lots of the desired animal, and cast your spell there. For a cat, I'd suggest the seedier part of downtown of whatever major city you happen to be in...though you'd also increase your odds of getting a rat... Does your DM allow you to reject a familiar you don't want? In other words, if you want a cat and you get a toad, can you simply tell the toad "thanks for coming out" and send it on its happy way? If so, you could always just keep trying till you get what you want...though if your game still has the possibility of getting a "special familiar" (as mine does) your DM might put limits on repeat castings, or remove the chance for specials after the first try; otherwise, everyone would just keep casting till they got a special and they wouldn't be very special any more. :) As for sorcerors, all I can say is that is one class I'd like to see just Go Away. I appreciate the flavour behind them, but the result (particularly if they can choose their spells-known) is rather ugly...who would *ever* want to play a wizard again? Lanefan [/QUOTE]
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who should choose familiar/spells DM or player?
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