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General Tabletop Discussion
*TTRPGs General
who should choose familiar/spells DM or player?
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<blockquote data-quote="Stormborn" data-source="post: 3039779" data-attributes="member: 14041"><p>First, a bit of compromise. Ask if, when rolling for a familiar, if you don't get one can you try again next time you take a level of sorcerer, to represent your growing connection to magic. Next consider following his decision about rolling to see what school you are most closely aligned with, but then ask if having done so you can choose your spells, with most of them coming from that school. Tell him that your character would feel the pull of magic, but would have to make choices about how to develop it. </p><p></p><p>If you don't want to do that simply tell him that you didn't know about these limitations when you first began and that if you had you wouldn't have chosen sorcerer. Ask if you can take another level in Ranger instead and then immediately declare your intent to study Wizadry for your next level.</p><p></p><p>It comes down to this: Do you want to keep playing or not? No, his house rules are not fair (and I don't think they have to do with controlling powergaming, they seem more like simple control issues to me), but if he refuses to bend then you have to accept it or move on. </p><p></p><p>EDIT: Ask the other players if they knew this was the case for sorcerers and see if they agree. If they did not and do not, then you can all try talking to him about following the RAW or a compromise. It has nothing to do about it being "his" game. It's simply if people can't agree on the rules then they can't play together, if you are the only one that can't agree then you have to decide what to do about it.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3039779, member: 14041"] First, a bit of compromise. Ask if, when rolling for a familiar, if you don't get one can you try again next time you take a level of sorcerer, to represent your growing connection to magic. Next consider following his decision about rolling to see what school you are most closely aligned with, but then ask if having done so you can choose your spells, with most of them coming from that school. Tell him that your character would feel the pull of magic, but would have to make choices about how to develop it. If you don't want to do that simply tell him that you didn't know about these limitations when you first began and that if you had you wouldn't have chosen sorcerer. Ask if you can take another level in Ranger instead and then immediately declare your intent to study Wizadry for your next level. It comes down to this: Do you want to keep playing or not? No, his house rules are not fair (and I don't think they have to do with controlling powergaming, they seem more like simple control issues to me), but if he refuses to bend then you have to accept it or move on. EDIT: Ask the other players if they knew this was the case for sorcerers and see if they agree. If they did not and do not, then you can all try talking to him about following the RAW or a compromise. It has nothing to do about it being "his" game. It's simply if people can't agree on the rules then they can't play together, if you are the only one that can't agree then you have to decide what to do about it. [/QUOTE]
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who should choose familiar/spells DM or player?
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