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General Tabletop Discussion
*TTRPGs General
who should choose familiar/spells DM or player?
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<blockquote data-quote="MonkeyDragon" data-source="post: 3041090" data-attributes="member: 23929"><p>I'm not suggesting that having a character determined randomly couldn't be a fun way to build a PC. I think it could be a blast. but then, I think a lot of different types of games could be fun. I'd happily play in games where I was expected to have an in-depth backstory, or just come up with something based on random rolls. I'd play games that started in noble courts or slave ships, with full gear or bare essentials, in all magic-user games or with no casters at all, or any other kind of situation that would drastically affect how a character is built both mechanically and personality wise. There are only two factors, IMHO. One is that games with special rules/situations should be just that: special. As in, I don't want there to be limiting factors in my character creation ALL the time. The other is that I want to KNOW about it before we start. I don't want to make a big gnarly barbarian and have all sorts of ideas for how the character may develop, and then find out that we're playing a political intriuge game. </p><p></p><p>I know that my example and the OP's situation are very different, but what I feel it comes down to is that limitations on character building, whatever they are, should not come was a surprise to the players. And I still feel that this was poor form on the part of the DM to dictate what the OPs character can do when the standard is for the player to choose his character options. I think he's trying to take too much control.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3041090, member: 23929"] I'm not suggesting that having a character determined randomly couldn't be a fun way to build a PC. I think it could be a blast. but then, I think a lot of different types of games could be fun. I'd happily play in games where I was expected to have an in-depth backstory, or just come up with something based on random rolls. I'd play games that started in noble courts or slave ships, with full gear or bare essentials, in all magic-user games or with no casters at all, or any other kind of situation that would drastically affect how a character is built both mechanically and personality wise. There are only two factors, IMHO. One is that games with special rules/situations should be just that: special. As in, I don't want there to be limiting factors in my character creation ALL the time. The other is that I want to KNOW about it before we start. I don't want to make a big gnarly barbarian and have all sorts of ideas for how the character may develop, and then find out that we're playing a political intriuge game. I know that my example and the OP's situation are very different, but what I feel it comes down to is that limitations on character building, whatever they are, should not come was a surprise to the players. And I still feel that this was poor form on the part of the DM to dictate what the OPs character can do when the standard is for the player to choose his character options. I think he's trying to take too much control. [/QUOTE]
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who should choose familiar/spells DM or player?
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