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who should choose familiar/spells DM or player?
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<blockquote data-quote="Herzog" data-source="post: 3041256" data-attributes="member: 25696"><p>I actually had a reverse discussion with (one of) my DM(s) yesterday.</p><p></p><p>He stated that he <strong>hated</strong> tables, because he disliked the idea of random rolls determining the progress of his campaign/story.</p><p></p><p>I, on the other hand, both as a player and a DM, like tables and other random rolls.</p><p>Most characters I create begin with 6x 4d6, pick highest <em>in order</em>, and then I try to write the character that goes with those stats around it.</p><p>I love the results of a random reincarnate, and a randomly determined familiar or companion wouldn't hurt me at all.</p><p></p><p>That said, whenever I have rolled stats for a character, and I find that the stats currently assigned to strength and intelligent would fit my (now determined) class better, I switch them. (to avoid confusion: this is all still in the character creation fase!)</p><p>Whenever a reincarnated character really doesn't want to play with the rolled outcome (and the DM agrees) I roll again.</p><p>Whenever I would get a randomly determined familiar or companion and it doesn't fit my character concept at that time, I dismiss it and try again.</p><p></p><p>In short, yes, the DM can and may use random rolls for your character's familiar and spells, because it is his game, and his houserules. He should have told you before you took that level of sorcerer.</p><p></p><p>But in the end, if the DM comes up with spells or a familiar and you really do not like the outcome, tell him. Say that with that the spells he has (randomly) selected for your character do not fit his persona, and will not be cast by him/her. Tell him your sorcerer refuses to 'learn' how to cast that particular spell.</p><p></p><p>The earlier suggested reading of the wizard's spellbook might also work.</p><p>It is how my own sorcerer is slowly learning what kind of arcane spells are possible.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3041256, member: 25696"] I actually had a reverse discussion with (one of) my DM(s) yesterday. He stated that he [B]hated[/B] tables, because he disliked the idea of random rolls determining the progress of his campaign/story. I, on the other hand, both as a player and a DM, like tables and other random rolls. Most characters I create begin with 6x 4d6, pick highest [I]in order[/I], and then I try to write the character that goes with those stats around it. I love the results of a random reincarnate, and a randomly determined familiar or companion wouldn't hurt me at all. That said, whenever I have rolled stats for a character, and I find that the stats currently assigned to strength and intelligent would fit my (now determined) class better, I switch them. (to avoid confusion: this is all still in the character creation fase!) Whenever a reincarnated character really doesn't want to play with the rolled outcome (and the DM agrees) I roll again. Whenever I would get a randomly determined familiar or companion and it doesn't fit my character concept at that time, I dismiss it and try again. In short, yes, the DM can and may use random rolls for your character's familiar and spells, because it is his game, and his houserules. He should have told you before you took that level of sorcerer. But in the end, if the DM comes up with spells or a familiar and you really do not like the outcome, tell him. Say that with that the spells he has (randomly) selected for your character do not fit his persona, and will not be cast by him/her. Tell him your sorcerer refuses to 'learn' how to cast that particular spell. The earlier suggested reading of the wizard's spellbook might also work. It is how my own sorcerer is slowly learning what kind of arcane spells are possible. Herzog [/QUOTE]
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who should choose familiar/spells DM or player?
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