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Community
General Tabletop Discussion
*TTRPGs General
who should choose familiar/spells DM or player?
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<blockquote data-quote="TheGM" data-source="post: 3041304" data-attributes="member: 34054"><p>Yeah, because ENWorld is a well balanced community <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>First off, not to open old wounds, but it <em>is</em> the DMs game. He's putting all the work into it. If it was everyone's game, he wouldn't be the only one busting his tail between games to make sure everyone else enjoys it (no, I don't want to open this discussion <em>again</em>, just thought the counterpoint needed to be out there).</p><p></p><p>As to the OP, I have always used random familiar generation. The reasoning is sound, and letting PCs pick just ends up with a zillion uber-familiars.</p><p></p><p>I've done spells both ways, and honestly, I think it <em>sucks</em> when the spells are randomly determined by the DM. Spellcasters get one thing well - spells. I'd tell him you can see his point on the familliar, if he will give you your way with spells. Point out that random generation could leave you with a character you don't enjoy (not because you want control, but because it's the only thing you get... Not like a Sorcerer is gonna specialize or anything). Tell him your character knows what they're trying to do, and they're working on it between levels. Maybe even agree to tell him when you level what spell you're gonna work on next...</p><p></p><p>Sounds like you like the DM overall, don't listen to the "I'd leave" advice, work on it with him. </p><p></p><p>Just my 0.02 Rubles.</p><p></p><p>Don.</p></blockquote><p></p>
[QUOTE="TheGM, post: 3041304, member: 34054"] Yeah, because ENWorld is a well balanced community ;) First off, not to open old wounds, but it [i]is[/i] the DMs game. He's putting all the work into it. If it was everyone's game, he wouldn't be the only one busting his tail between games to make sure everyone else enjoys it (no, I don't want to open this discussion [i]again[/i], just thought the counterpoint needed to be out there). As to the OP, I have always used random familiar generation. The reasoning is sound, and letting PCs pick just ends up with a zillion uber-familiars. I've done spells both ways, and honestly, I think it [i]sucks[/i] when the spells are randomly determined by the DM. Spellcasters get one thing well - spells. I'd tell him you can see his point on the familliar, if he will give you your way with spells. Point out that random generation could leave you with a character you don't enjoy (not because you want control, but because it's the only thing you get... Not like a Sorcerer is gonna specialize or anything). Tell him your character knows what they're trying to do, and they're working on it between levels. Maybe even agree to tell him when you level what spell you're gonna work on next... Sounds like you like the DM overall, don't listen to the "I'd leave" advice, work on it with him. Just my 0.02 Rubles. Don. [/QUOTE]
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Community
General Tabletop Discussion
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who should choose familiar/spells DM or player?
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