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General Tabletop Discussion
*TTRPGs General
who should choose familiar/spells DM or player?
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<blockquote data-quote="kigmatzomat" data-source="post: 3042333" data-attributes="member: 9254"><p>I, as a DM, set limits on the spells and familiars that are available on the basis of game balance (some books are <em>borken</em>) and campaign versimilitude (no snakes in ireland, fer instance). I don't <em>choose</em> things for my players, I simply set a few boundaries if/when I think necessary. And with the exception of things forbidden due to game balance, I don't place restrictions on character developed things, like the spells learned at each level. </p><p></p><p>As a player, I don't mind a bit of boundaries that make the world feel like a living place. Being told "there are no snakes in ireland" tells me that if I want a snake, I need to travel! </p><p></p><p> I would become absolutely irate at a GM who re-jiggered the magic system after I'd leveled in a class. It's a total bit of wankerdom and it mentally "poisons the well." From now on, you'll look at your character and sigh, thinking of the sorceror he <em>could</em> have been if your DM wasn't equipped with a ferrous rectal girder. </p><p></p><p>I'm a long time SR player. Ask him when the last time he rolled dice in SR to see which totem he got or what the nature of the ally spirit he conjured was. This is a case of the DM running a game based on his <em>impression</em> of the game and who has no intention of letting any old facts or rules get in their way. He knows that in D&D you roll for everything so, by <em><strong>god!</strong></em> you are going to roll for everything. </p><p></p><p>Quit whining and be a man! After all, this is D&D where you roll everything! </p><p></p><p>PS- if elf witch is female that line becomes even funnier.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3042333, member: 9254"] I, as a DM, set limits on the spells and familiars that are available on the basis of game balance (some books are [i]borken[/i]) and campaign versimilitude (no snakes in ireland, fer instance). I don't [i]choose[/i] things for my players, I simply set a few boundaries if/when I think necessary. And with the exception of things forbidden due to game balance, I don't place restrictions on character developed things, like the spells learned at each level. As a player, I don't mind a bit of boundaries that make the world feel like a living place. Being told "there are no snakes in ireland" tells me that if I want a snake, I need to travel! I would become absolutely irate at a GM who re-jiggered the magic system after I'd leveled in a class. It's a total bit of wankerdom and it mentally "poisons the well." From now on, you'll look at your character and sigh, thinking of the sorceror he [i]could[/i] have been if your DM wasn't equipped with a ferrous rectal girder. I'm a long time SR player. Ask him when the last time he rolled dice in SR to see which totem he got or what the nature of the ally spirit he conjured was. This is a case of the DM running a game based on his [i]impression[/i] of the game and who has no intention of letting any old facts or rules get in their way. He knows that in D&D you roll for everything so, by [i][b]god![/b][/i][b][/b] you are going to roll for everything. Quit whining and be a man! After all, this is D&D where you roll everything! PS- if elf witch is female that line becomes even funnier. [/QUOTE]
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who should choose familiar/spells DM or player?
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