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General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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<blockquote data-quote="Gradine" data-source="post: 9846761" data-attributes="member: 57112"><p>It cannot be stressed how important this is. If you don't love everything that Star Wars is, I don't trust you with making a fun game based on the property. </p><p></p><p>I also think that this is the right way to go. And there genuinely hasn't really been a Star Wars TTRPG that has really managed to capture this feeling, not even the OG d6, as much as I loved and still love it. That said...</p><p></p><p>Yeah, I'm not a fan of FATE at all. I don't know if it's a thing that flows more smoothly over time the more you get used to it, but I found it so incredibly clunky and absurdly crunchy for a "narrative-focused" game.</p><p></p><p>This I can't get behind, though; give me story and style over basically anything else. I'm too old and life (and the extremely limited amount of time I have to game) is too short to worry about anything than having fun with my friends while they get to do a bunch of extremely cool stuff, and that's basically Star Wars.</p><p></p><p>That's not to say I don't think there's not room for a crunchy Star Wars TTRPG experience; just that, as you say, there's plenty enough of that as it is out there, so those looking for that can "stick with what [they've] got". SW5e in particular I think perfectly captures that feel.</p><p></p><p>My default answer to "who should develop [X game]" is generally going to be Mongoose, but their games also tend to get a little too thick around the fiddly bits. Still, I'd love to see them get a shot at it anyway.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9846761, member: 57112"] It cannot be stressed how important this is. If you don't love everything that Star Wars is, I don't trust you with making a fun game based on the property. I also think that this is the right way to go. And there genuinely hasn't really been a Star Wars TTRPG that has really managed to capture this feeling, not even the OG d6, as much as I loved and still love it. That said... Yeah, I'm not a fan of FATE at all. I don't know if it's a thing that flows more smoothly over time the more you get used to it, but I found it so incredibly clunky and absurdly crunchy for a "narrative-focused" game. This I can't get behind, though; give me story and style over basically anything else. I'm too old and life (and the extremely limited amount of time I have to game) is too short to worry about anything than having fun with my friends while they get to do a bunch of extremely cool stuff, and that's basically Star Wars. That's not to say I don't think there's not room for a crunchy Star Wars TTRPG experience; just that, as you say, there's plenty enough of that as it is out there, so those looking for that can "stick with what [they've] got". SW5e in particular I think perfectly captures that feel. My default answer to "who should develop [X game]" is generally going to be Mongoose, but their games also tend to get a little too thick around the fiddly bits. Still, I'd love to see them get a shot at it anyway. [/QUOTE]
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Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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