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General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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<blockquote data-quote="Celebrim" data-source="post: 9847071" data-attributes="member: 4937"><p>Isn't this true of adapting all fiction to a game though? In the fiction, the characters have plot protection always. That is, whatever happens to them is ultimately just the whim of the author. But in no game does the character have plot protection always. They are always subject to the whims of the random number generator or to the limits of the players skill and attention. </p><p></p><p>In almost any heroic fiction, the hero struggles with somethings and triumphs in others. From a modelling perspective why can't we say that this was just the variations of random luck, with a sliding scale that simply says how weighted the dice are in the characters favor when attempting a particular task. Presumably Luke could have missed the shot on the death star and Anakin could have failed in all of his risky stunts, it's just we assume for game purposes that if Luke in the narrative is the sort of person that could have made the shot that in those circumstances the odds were in his favor for whatever reason. D6 for example suggests, he spent a force point at that time which it backs up by the narrative of the scene. Luke might have been only a marginal better pilot than those around him, or not at all, but he had "the Force" with him.</p><p></p><p>I don't see how your critique is particular to Star Wars and not basically all heroic fiction, nor do I see how in this sense the prequel era differs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9847071, member: 4937"] Isn't this true of adapting all fiction to a game though? In the fiction, the characters have plot protection always. That is, whatever happens to them is ultimately just the whim of the author. But in no game does the character have plot protection always. They are always subject to the whims of the random number generator or to the limits of the players skill and attention. In almost any heroic fiction, the hero struggles with somethings and triumphs in others. From a modelling perspective why can't we say that this was just the variations of random luck, with a sliding scale that simply says how weighted the dice are in the characters favor when attempting a particular task. Presumably Luke could have missed the shot on the death star and Anakin could have failed in all of his risky stunts, it's just we assume for game purposes that if Luke in the narrative is the sort of person that could have made the shot that in those circumstances the odds were in his favor for whatever reason. D6 for example suggests, he spent a force point at that time which it backs up by the narrative of the scene. Luke might have been only a marginal better pilot than those around him, or not at all, but he had "the Force" with him. I don't see how your critique is particular to Star Wars and not basically all heroic fiction, nor do I see how in this sense the prequel era differs. [/QUOTE]
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Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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