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General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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<blockquote data-quote="Celebrim" data-source="post: 9847124" data-attributes="member: 4937"><p>Setting obviously. At times, tone, in that one is rated "PG" and the other rated "R" and so there are certain topics that are handled more graphically and less sensitively in one than the other. Pulp Fiction is trying to hit you in the face with blood splatter, and Star Wars typically is more restrained. "Eh chu ta" might carrying the same connotation but it would take a lot of familiarity and emersion to hit you in the same way as Pulp Fiction vulgarity. And of course, Pulp Fiction isn't a single story but is several stories interwoven together somewhat loosely in some cases and stylistically told in a non-linear fashion. But, you could probably do that in Star Wars too as Empire Strikes Back shows.</p><p></p><p>But I don't see any of those things as system distinctions. It's obvious that we could within a single game system - say D&D - carry out two games with different setting and tone in the same way that the two movies carry out different setting and tone. But as far as the "dice gods" or "narrative gods" go, they seem to work pretty similarly in both universes. There are characters in the stories that succeed against the odds and then fail with the odds at later points, and well, if we just assume that characters in Pulp Fiction are lower level that isn't surprising. Lots of "lower level" characters in Star Wars could have viewpoints very similar to say Vincent Vega. Heck, although he's implied to be more competent than Vincent Vega, still the story of Boba Fett plays out rather similarly. He's an anti-villain who, when encountering a protagonist dies an inglorious death after a moment of inattention.</p><p></p><p>I don't see it. Do tell me the difference.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9847124, member: 4937"] Setting obviously. At times, tone, in that one is rated "PG" and the other rated "R" and so there are certain topics that are handled more graphically and less sensitively in one than the other. Pulp Fiction is trying to hit you in the face with blood splatter, and Star Wars typically is more restrained. "Eh chu ta" might carrying the same connotation but it would take a lot of familiarity and emersion to hit you in the same way as Pulp Fiction vulgarity. And of course, Pulp Fiction isn't a single story but is several stories interwoven together somewhat loosely in some cases and stylistically told in a non-linear fashion. But, you could probably do that in Star Wars too as Empire Strikes Back shows. But I don't see any of those things as system distinctions. It's obvious that we could within a single game system - say D&D - carry out two games with different setting and tone in the same way that the two movies carry out different setting and tone. But as far as the "dice gods" or "narrative gods" go, they seem to work pretty similarly in both universes. There are characters in the stories that succeed against the odds and then fail with the odds at later points, and well, if we just assume that characters in Pulp Fiction are lower level that isn't surprising. Lots of "lower level" characters in Star Wars could have viewpoints very similar to say Vincent Vega. Heck, although he's implied to be more competent than Vincent Vega, still the story of Boba Fett plays out rather similarly. He's an anti-villain who, when encountering a protagonist dies an inglorious death after a moment of inattention. I don't see it. Do tell me the difference. [/QUOTE]
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