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General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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<blockquote data-quote="Bill Zebub" data-source="post: 9854021" data-attributes="member: 7031982"><p>Late to this discussion, but I have a couple of different thoughts:</p><ul> <li data-xf-list-type="ul">If we're talking established publisher using (recycling) their house rules, I would vote for Free League. I think they do as good a job as possible making YZE feel custom built for different genres, they really nail the feel of settings, and their production quality is high.</li> <li data-xf-list-type="ul">I would vote against Modiphius. I'm not a fan of 2d20, but I also was bitterly disappointed by Conan. I thought it was a lost opportunity to be innovative. Instead of really leaning into the source material (in my opinion) and turning that world into an RPG, they built a largely D&D-like game with Conan flavorings.</li> <li data-xf-list-type="ul">I really, <em>really</em> love the flavor of Scum & Villainy, I struggle to understand and embrace those kinds of narrative-driven RPGs. Mostly, I think, because I'm a forever-GM and I haven't yet figured out how to GM those games. (I'm in the same boat with all PbyA games. I love reading them...can't figure out how to play them.)</li> </ul><p>Two of the biggest challenges, imo, are:</p><ul> <li data-xf-list-type="ul">Incorporating Jedi in a way that's true to the source material, without letting them steal the show.</li> <li data-xf-list-type="ul">Making space travel engaging/interesting/exciting, without reducing it to a board game of deterministic dice rolling. (I recently brought up this topic in <a href="https://www.enworld.org/threads/space-travel.716548/" target="_blank">this thread</a>.). I personally am not very inspired by, "You are the Navigator, so let's see your dice roll to see if you succeed, or what the consequences are if you fail."</li> </ul></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9854021, member: 7031982"] Late to this discussion, but I have a couple of different thoughts: [LIST] [*]If we're talking established publisher using (recycling) their house rules, I would vote for Free League. I think they do as good a job as possible making YZE feel custom built for different genres, they really nail the feel of settings, and their production quality is high. [*]I would vote against Modiphius. I'm not a fan of 2d20, but I also was bitterly disappointed by Conan. I thought it was a lost opportunity to be innovative. Instead of really leaning into the source material (in my opinion) and turning that world into an RPG, they built a largely D&D-like game with Conan flavorings. [*]I really, [I]really[/I] love the flavor of Scum & Villainy, I struggle to understand and embrace those kinds of narrative-driven RPGs. Mostly, I think, because I'm a forever-GM and I haven't yet figured out how to GM those games. (I'm in the same boat with all PbyA games. I love reading them...can't figure out how to play them.) [/LIST] Two of the biggest challenges, imo, are: [LIST] [*]Incorporating Jedi in a way that's true to the source material, without letting them steal the show. [*]Making space travel engaging/interesting/exciting, without reducing it to a board game of deterministic dice rolling. (I recently brought up this topic in [URL='https://www.enworld.org/threads/space-travel.716548/']this thread[/URL].). I personally am not very inspired by, "You are the Navigator, so let's see your dice roll to see if you succeed, or what the consequences are if you fail." [/LIST] [/QUOTE]
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Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
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