Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 9854367" data-attributes="member: 6988941"><p>Right, because shopping and comparable mundane concerns are not a big part action-adventure movies in general. And that's fine for an RPG leaning into just being a movie. If you want the max cinematic version of Star Wars ttrpg I think I already mentioned the knock off Star Wars options for <em>Outgunned </em>which is a super fun game, but probably not one most people would want to have as <em>the</em> staple of their rpg diet (I love it, but it glories in being an action movie by railroading and leaning into tropes in a way that gets old if you play it all the time). I think many (if not most) gamers want a little simulationism and resource management in their ttrpg diet; want to feel like they're playing a person in the Star Wars universe, not just a character in a Star Wars movie; or at the very least want the "you can do anything" part of ttrpgs to also include buying stuff, which of the various anythings players might try is one of the ones that most benefits from official support from the game designers.</p><p></p><p>But yeah, you <em>can</em> do a Star Wars game without shopping, you're just limiting the type of Star Wars experience players can have. In FFG Star Wars terms an <em>Age of Rebellion</em> type game rarely would miss having shopping, one does not expect rebel pilots to have to go buy new blasters. An <em>Edge of the Empire</em> type game meanwhile is probably a lot more concerned with money and the things it can buy.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 9854367, member: 6988941"] Right, because shopping and comparable mundane concerns are not a big part action-adventure movies in general. And that's fine for an RPG leaning into just being a movie. If you want the max cinematic version of Star Wars ttrpg I think I already mentioned the knock off Star Wars options for [I]Outgunned [/I]which is a super fun game, but probably not one most people would want to have as [I]the[/I] staple of their rpg diet (I love it, but it glories in being an action movie by railroading and leaning into tropes in a way that gets old if you play it all the time). I think many (if not most) gamers want a little simulationism and resource management in their ttrpg diet; want to feel like they're playing a person in the Star Wars universe, not just a character in a Star Wars movie; or at the very least want the "you can do anything" part of ttrpgs to also include buying stuff, which of the various anythings players might try is one of the ones that most benefits from official support from the game designers. But yeah, you [I]can[/I] do a Star Wars game without shopping, you're just limiting the type of Star Wars experience players can have. In FFG Star Wars terms an [I]Age of Rebellion[/I] type game rarely would miss having shopping, one does not expect rebel pilots to have to go buy new blasters. An [I]Edge of the Empire[/I] type game meanwhile is probably a lot more concerned with money and the things it can buy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
Top