Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Who should own Wizards of the Coast if/when it is sold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron L" data-source="post: 8143199" data-attributes="member: 926"><p>If you like the setting and history of BattleTech but the tabletop game isn't quite your cup of tea, then I highly, <strong><em>highly</em></strong>, <strong><em><u>highly</u></em></strong> recommend the <em><strong>BattleTech </strong></em>videogame from 2018! It is absolutely <em>excellent</em>; set in 3025, you play a mercenary company (well... a merc <em>lance</em>, actually, not a full company) and the single-player story follows your unit playing through a full military campaign aiding a deposed Periphery noble to reclaim her rightful throne that was usurped by her tyrannical uncle. It's in a Periphery realm called the Aurigan Coalition that was newly created for the game (and was even added to the official BattleTech canon, seeing as how it was created by <em>Jordan Weisman</em>, through an official sourcebook that ties into the game) located on the edges bordering the Federated Suns, Capellan Confederation, Taurian Concordant, and the Magistracy of Canopus. Your merc lance can jump around the starmap of that smallish section of the Inner Sphere... early on in the game, with the aid of your noble ally, you recover your own special, highly advanced <em>Star League</em> era DropShip, a huge beast that is sort of like an experimental intermediary between a DropShip and a JumpShip, so big it can <em>carry other DropShips</em> and dock with JumpShips with them attached for all of them to jump together (you also own a Leopard 'Mech carrier as 'Mech transport) taking all of your attached DropShips along on the jump with you! </p><p></p><p>You can take contracts from whomever you want, with the extremely lucrative contracts of the Aurigan Civil War campaign popping up fairly often for you to help the noble (an old friend of yours) take back her throne and heal the ravages of the usurper and advance the storyline. You can also take contracts from whatever other factions you want to get more cash, 'Mechs, and combat experience for your crew of MechWarriors, earning reputation and infamy with them, and if your rep gets high enough with a faction you can even form alliances with them, gaining your merc outfit preferential treatment and even access to House stockpiles.</p><p></p><p>The game is <em>seriously rad</em>, and there are tons of awesome mods out there that expand the game up through the Clan Invasion, FedCom Civil War, and even through the Word of Blake Jihad and Dark Ages, adding more crunchy detailed game options, lots and lots and <em>lots </em>more 'Mechs, weapons, equipment, and other technology as appropriate for the year. The videogame rules aren't a direct one-to-one translation of the tabletop version, but they absolutely follow the <em>spirit</em> of the TT game.</p><p></p><p>I have been playing this videogame every day for the past two weeks now ever since I got my new HP Omen gaming laptop rig (which I saved up for over a <strong><em>long</em></strong> time since my old laptop just wasn't capable of running it (but now I can actually run it with all settings at <em>Ultra </em>and still get 60 fps! RTX 2060 video card, bebbe!) and it is just so goddamn <strong><em>rad </em></strong>I don't see myself stopping anytime soon (I am actually currently paused in the middle of a game as I type this!)</p><p></p><p>It is currently for sale through both Steam and Good Old Games. I <strong><em>highly </em></strong>recommend checking it out!</p><p></p><p>Sorry for the thread derail! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Aaron L, post: 8143199, member: 926"] If you like the setting and history of BattleTech but the tabletop game isn't quite your cup of tea, then I highly, [B][I]highly[/I][/B], [B][I][U]highly[/U][/I][/B] recommend the [I][B]BattleTech [/B][/I]videogame from 2018! It is absolutely [I]excellent[/I]; set in 3025, you play a mercenary company (well... a merc [I]lance[/I], actually, not a full company) and the single-player story follows your unit playing through a full military campaign aiding a deposed Periphery noble to reclaim her rightful throne that was usurped by her tyrannical uncle. It's in a Periphery realm called the Aurigan Coalition that was newly created for the game (and was even added to the official BattleTech canon, seeing as how it was created by [I]Jordan Weisman[/I], through an official sourcebook that ties into the game) located on the edges bordering the Federated Suns, Capellan Confederation, Taurian Concordant, and the Magistracy of Canopus. Your merc lance can jump around the starmap of that smallish section of the Inner Sphere... early on in the game, with the aid of your noble ally, you recover your own special, highly advanced [I]Star League[/I] era DropShip, a huge beast that is sort of like an experimental intermediary between a DropShip and a JumpShip, so big it can [I]carry other DropShips[/I] and dock with JumpShips with them attached for all of them to jump together (you also own a Leopard 'Mech carrier as 'Mech transport) taking all of your attached DropShips along on the jump with you! You can take contracts from whomever you want, with the extremely lucrative contracts of the Aurigan Civil War campaign popping up fairly often for you to help the noble (an old friend of yours) take back her throne and heal the ravages of the usurper and advance the storyline. You can also take contracts from whatever other factions you want to get more cash, 'Mechs, and combat experience for your crew of MechWarriors, earning reputation and infamy with them, and if your rep gets high enough with a faction you can even form alliances with them, gaining your merc outfit preferential treatment and even access to House stockpiles. The game is [I]seriously rad[/I], and there are tons of awesome mods out there that expand the game up through the Clan Invasion, FedCom Civil War, and even through the Word of Blake Jihad and Dark Ages, adding more crunchy detailed game options, lots and lots and [I]lots [/I]more 'Mechs, weapons, equipment, and other technology as appropriate for the year. The videogame rules aren't a direct one-to-one translation of the tabletop version, but they absolutely follow the [I]spirit[/I] of the TT game. I have been playing this videogame every day for the past two weeks now ever since I got my new HP Omen gaming laptop rig (which I saved up for over a [B][I]long[/I][/B] time since my old laptop just wasn't capable of running it (but now I can actually run it with all settings at [I]Ultra [/I]and still get 60 fps! RTX 2060 video card, bebbe!) and it is just so goddamn [B][I]rad [/I][/B]I don't see myself stopping anytime soon (I am actually currently paused in the middle of a game as I type this!) It is currently for sale through both Steam and Good Old Games. I [B][I]highly [/I][/B]recommend checking it out! Sorry for the thread derail! :eek: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Who should own Wizards of the Coast if/when it is sold?
Top