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General Tabletop Discussion
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Who should own Wizards of the Coast if/when it is sold?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8143506" data-attributes="member: 6802378"><p>Book publishers notice about the power of a brand as a reason to try licenced titles, but today the most of companies would rather to start from zero with total creative freedom, or buying IPs by little fishes, for example indie videogame studios. But those companies know about publishing novels, but not TTRPGs and these need not only an interesting lore but a right gamplay and this is a lot of work for the game designers.</p><p></p><p>Hasbro is not going to reject any old IP because it notices these would make money in the future. Let's imagine for example a forgotten line, "<a href="https://en.wikipedia.org/wiki/Inhumanoids" target="_blank">Inhumanoids</a>", something like "Doom Eternal" for children. Hasbro talks with Netflix for an action-live serie for teens and young-adults, a mixture of X-Files and Rampage (2018 movie with the Rock based in a videogame). The project works and then there are toys and a kid-friendly cartoon. If an "old glory" can return, why not to keep them for the future?</p><p></p><p>When anytime has Hasbro sold any subsudiary or potentially valuable IP? I guess most likely will be more licenced titles and buying other company what couldn't survive the economic crisis. </p><p></p><p>I love this type of speculations, but sometime we have to start to being down-to-earth/hard-headed/realistic. Hasbro wants to create a "Hasbroverse" where all IPs can find a space. And D&D is too good because it allows a lot of different styles.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8143506, member: 6802378"] Book publishers notice about the power of a brand as a reason to try licenced titles, but today the most of companies would rather to start from zero with total creative freedom, or buying IPs by little fishes, for example indie videogame studios. But those companies know about publishing novels, but not TTRPGs and these need not only an interesting lore but a right gamplay and this is a lot of work for the game designers. Hasbro is not going to reject any old IP because it notices these would make money in the future. Let's imagine for example a forgotten line, "[URL='https://en.wikipedia.org/wiki/Inhumanoids']Inhumanoids[/URL]", something like "Doom Eternal" for children. Hasbro talks with Netflix for an action-live serie for teens and young-adults, a mixture of X-Files and Rampage (2018 movie with the Rock based in a videogame). The project works and then there are toys and a kid-friendly cartoon. If an "old glory" can return, why not to keep them for the future? When anytime has Hasbro sold any subsudiary or potentially valuable IP? I guess most likely will be more licenced titles and buying other company what couldn't survive the economic crisis. I love this type of speculations, but sometime we have to start to being down-to-earth/hard-headed/realistic. Hasbro wants to create a "Hasbroverse" where all IPs can find a space. And D&D is too good because it allows a lot of different styles. [/QUOTE]
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