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Who still plays Basic D&D?
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<blockquote data-quote="Thorvald Kviksverd" data-source="post: 185066" data-attributes="member: 1495"><p>I don't know about the "overwhelms" part <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It does, however, lack the simplicity of <em>play</em> that I desire from D&D.</p><p></p><p>As to why exactly I don't like 3e--I don't know. </p><p></p><p>I certainly <em>wanted</em> to like it--if for no other reason, so I could participate fully in the vibrant community that has sprung up in support of it (something that's becoming ever more difficult to find wrt the older versions).</p><p></p><p>I know simply saying that it doesn't capture the "feel" of D&D for me isn't particularly helpful--but that's really what it boils down to.</p><p></p><p>I'll try to list a couple of specifics that I don't like, most could probably easily be "fixed" for my campaign (and I've probably already tried the fixes)--but, again, a game is something more than the sum of its parts, and the "feel" I am looking for is lost in the translation...</p><p></p><p><strong>FEATS:</strong> I don't like these, though I could probably live with them if evryone didn't have them--I mean, even Kobolds do! I like the ideas you've put forth about having a common FEAT list (or, at least, more flexible FEAT selection) that all classes would select from, I've tried something similar myself--mainly as a way to discourage rampant multi-classing. I too would like to see just 4 basic classes (Fighter, Priest, Wizard, Rogue), with FEAT and skill selection used to re-create such specialists as Rangers, Paladins, Clerics, etc.</p><p></p><p><strong>Multi-Classing:</strong> I prefer a character to have a set of aptitudes, certain pre-dispositions, and focus at 1st level. I really don't like the rampant multi-classing so common in 3e. If the changes mentioned above were made, this could probably be greatly reduced, or even eliminated.</p><p></p><p><strong>Prestige Classes:</strong> Make me see red, at least as currently handled. From what I've seen, a character who takes a prestige class isn't just different from a comparable one who doesn't (a flavor/roleplay issue), he's actually better (a balance/powergame issue). I don't <em>think</em> this is what was intended, but I certainly think this is what they've become. (I'll admit they're a great marketing tool as well.)</p><p></p><p><strong>Stat Blocks:</strong> Way too big! Again, I could accept this for the Heroes, but I really don't want that level of detail for the rank and file cannon fodder--or even the more powerful monsters for that matter. AC, HD, HPs, # Attacks, Dmg, MV, Special Attacks/Defences...that's all I really need or want, beyond that, I'll play it by ear--the opposition is capable of whatever it needs to be in order to advance the plot and make for an exciting adventure.</p><p></p><p><strong>"Feel":</strong> Leaving aside mechanics--though they certainly play a role--what is it about the feel of 3e that I don't like? I guess I'm just getting old, and I'm not quite "with it" anymore. The art is far too "mad-max" for me--the same thing drives me to distraction wrt movies that are purportedly set in medieval/dark age times. I know it is fantasy, but I prefer mine to be a bit more grounded in the historical--at least in terms of looks (in some of the aforementioned movies, it's as if D-Day was being filmed using flintlocks). Similarly, I'm not comfortable with the video-game/anime/wu-shu genre, and that seems to be what's popular with this generation--again, I prefer a more "western" feel to my pseudo-medievalism.</p><p></p><p>I know most of the above can be addressed by a simple, "So don't use them in your campaign. Tailor it to your own vision...", but it ends up being something no longer mainstream 3e. Which, for me, removes what is the main attraction of 3e to begin with, the opportunity to participate in a meaningful way in the 3e gaming community. Absent that, I've found that I'm simply happier remaining with one of the systems that, for better or worse, formed my perceptions of what D&D is.</p><p></p><p>Anyway, to answer your original question <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If a 3e basic game were done "right"--it might be something that I could enjoy. If you ever get around to writing up your system I'd love to see it. And who knows, maybe one of these days I'll have the time to come up with my own version as well. Maybe we'll be on the cutting edge for <strong>4e</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>BTW, TWIMC, none of the above is meant: As a troll; As an invitation to flame, or; To be disparaging of 3e in any way. I'm just trying to explain why it isn't right for <em>me</em> to an interested party. As I mentioned, I really wish I could enjoy it.</p><p></p><p>Maybe it would be good to list some of the things that I <em>do</em> like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--3 Save Categories </p><p></p><p>--AC that goes up</p><p></p><p>--Unified Exp Table</p><p></p><p>--DC System</p><p></p><p>--Unified Ability Bonuses (though, to be fair, Basic D&D has these as well)</p></blockquote><p></p>
[QUOTE="Thorvald Kviksverd, post: 185066, member: 1495"] I don't know about the "overwhelms" part ;) It does, however, lack the simplicity of [i]play[/i] that I desire from D&D. As to why exactly I don't like 3e--I don't know. I certainly [i]wanted[/i] to like it--if for no other reason, so I could participate fully in the vibrant community that has sprung up in support of it (something that's becoming ever more difficult to find wrt the older versions). I know simply saying that it doesn't capture the "feel" of D&D for me isn't particularly helpful--but that's really what it boils down to. I'll try to list a couple of specifics that I don't like, most could probably easily be "fixed" for my campaign (and I've probably already tried the fixes)--but, again, a game is something more than the sum of its parts, and the "feel" I am looking for is lost in the translation... [b]FEATS:[/b] I don't like these, though I could probably live with them if evryone didn't have them--I mean, even Kobolds do! I like the ideas you've put forth about having a common FEAT list (or, at least, more flexible FEAT selection) that all classes would select from, I've tried something similar myself--mainly as a way to discourage rampant multi-classing. I too would like to see just 4 basic classes (Fighter, Priest, Wizard, Rogue), with FEAT and skill selection used to re-create such specialists as Rangers, Paladins, Clerics, etc. [b]Multi-Classing:[/b] I prefer a character to have a set of aptitudes, certain pre-dispositions, and focus at 1st level. I really don't like the rampant multi-classing so common in 3e. If the changes mentioned above were made, this could probably be greatly reduced, or even eliminated. [b]Prestige Classes:[/b] Make me see red, at least as currently handled. From what I've seen, a character who takes a prestige class isn't just different from a comparable one who doesn't (a flavor/roleplay issue), he's actually better (a balance/powergame issue). I don't [i]think[/i] this is what was intended, but I certainly think this is what they've become. (I'll admit they're a great marketing tool as well.) [b]Stat Blocks:[/b] Way too big! Again, I could accept this for the Heroes, but I really don't want that level of detail for the rank and file cannon fodder--or even the more powerful monsters for that matter. AC, HD, HPs, # Attacks, Dmg, MV, Special Attacks/Defences...that's all I really need or want, beyond that, I'll play it by ear--the opposition is capable of whatever it needs to be in order to advance the plot and make for an exciting adventure. [b]"Feel":[/b] Leaving aside mechanics--though they certainly play a role--what is it about the feel of 3e that I don't like? I guess I'm just getting old, and I'm not quite "with it" anymore. The art is far too "mad-max" for me--the same thing drives me to distraction wrt movies that are purportedly set in medieval/dark age times. I know it is fantasy, but I prefer mine to be a bit more grounded in the historical--at least in terms of looks (in some of the aforementioned movies, it's as if D-Day was being filmed using flintlocks). Similarly, I'm not comfortable with the video-game/anime/wu-shu genre, and that seems to be what's popular with this generation--again, I prefer a more "western" feel to my pseudo-medievalism. I know most of the above can be addressed by a simple, "So don't use them in your campaign. Tailor it to your own vision...", but it ends up being something no longer mainstream 3e. Which, for me, removes what is the main attraction of 3e to begin with, the opportunity to participate in a meaningful way in the 3e gaming community. Absent that, I've found that I'm simply happier remaining with one of the systems that, for better or worse, formed my perceptions of what D&D is. Anyway, to answer your original question ;) If a 3e basic game were done "right"--it might be something that I could enjoy. If you ever get around to writing up your system I'd love to see it. And who knows, maybe one of these days I'll have the time to come up with my own version as well. Maybe we'll be on the cutting edge for [b]4e[/b] ;) BTW, TWIMC, none of the above is meant: As a troll; As an invitation to flame, or; To be disparaging of 3e in any way. I'm just trying to explain why it isn't right for [i]me[/i] to an interested party. As I mentioned, I really wish I could enjoy it. Maybe it would be good to list some of the things that I [i]do[/i] like :) --3 Save Categories --AC that goes up --Unified Exp Table --DC System --Unified Ability Bonuses (though, to be fair, Basic D&D has these as well) [/QUOTE]
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