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Who still plays Basic D&D?
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<blockquote data-quote="Henry" data-source="post: 201621" data-attributes="member: 158"><p><strong>Re: Re: Re: Re: Who still plays Basic D&D?</strong></p><p></p><p></p><p></p><p>Amazingly, the same point popped up in the thread about pre-statting NPCs (which you posted in, I believe). To me, it's not that big of a deal, since I do not stat out every little nuance of every NPC beforehand - only the 10 or so that are the most important in the campaign at the time. </p><p></p><p></p><p></p><p>This has never changed for our campaigns. There are still situations that have to be decided by DM interventon, and the DMG encourages DM interaction in cases where the rules don't flow smoothly (that whole +2/-2 thing works wonders when someone's trying to bullrush an opponent against a table to pin him down, while running down an ice-covered slope.)</p><p></p><p>In my experience, I have found that the rules lawyers will abuse rules, no matter how arbitrary they are. Beware telling a player how much his bonus or penalty is for a given circumstance, because he will bring it up again the next time it happens. I know this from personal experience.</p><p></p><p></p><p></p><p></p><p>In my experience, I have found that 90% of the 3E rules are mathematically sound derivations of a base set of rules. I can mentally, on the fly, calculate everything from BAB's, skill points, feats, and AC's, to bonus spells for High abilities (I keep up to INT 26 in my head, just to be fast with em), to prerequisites for various prestige classes. It is a well-put together system for making fast calculations.</p><p></p><p>If 3E really is too problematic to enjoy a good game, then seeking other alternatives is perfect. But I have found it one of the easier systems to DM, even more so than the house-rules monstrosity our group knew as 2nd Edition.</p></blockquote><p></p>
[QUOTE="Henry, post: 201621, member: 158"] [b]Re: Re: Re: Re: Who still plays Basic D&D?[/b] [B][/b] Amazingly, the same point popped up in the thread about pre-statting NPCs (which you posted in, I believe). To me, it's not that big of a deal, since I do not stat out every little nuance of every NPC beforehand - only the 10 or so that are the most important in the campaign at the time. [b][/b] This has never changed for our campaigns. There are still situations that have to be decided by DM interventon, and the DMG encourages DM interaction in cases where the rules don't flow smoothly (that whole +2/-2 thing works wonders when someone's trying to bullrush an opponent against a table to pin him down, while running down an ice-covered slope.) In my experience, I have found that the rules lawyers will abuse rules, no matter how arbitrary they are. Beware telling a player how much his bonus or penalty is for a given circumstance, because he will bring it up again the next time it happens. I know this from personal experience. In my experience, I have found that 90% of the 3E rules are mathematically sound derivations of a base set of rules. I can mentally, on the fly, calculate everything from BAB's, skill points, feats, and AC's, to bonus spells for High abilities (I keep up to INT 26 in my head, just to be fast with em), to prerequisites for various prestige classes. It is a well-put together system for making fast calculations. If 3E really is too problematic to enjoy a good game, then seeking other alternatives is perfect. But I have found it one of the easier systems to DM, even more so than the house-rules monstrosity our group knew as 2nd Edition. [/QUOTE]
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