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Who still plays older versions of D&D?
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<blockquote data-quote="harmyn" data-source="post: 2689898" data-attributes="member: 13511"><p>So under the <em>new</em> rules you would never dream of using a poison that does 3d6 con damage on 5th level characters although they do exist and can be used against characters of that level, but under the <em>old</em> rules you would happily force an entire party into a save vs. poison or die scenario. Hopefully it was at least a weak poison that gave a bonus (as many did in those rules). Sorry, just not seeing it. The old rules didn't use CR levels, it used common sense and I recall no low level module that required an <em>entire</em> party to eat poisoned food then make a save or die. That sounds like a homemade adventure --- and those are typically the best IMHO. However you are the one that created a killer scenario, not the rulebook. In a 3.5 game your villain would have used that Black Lotus poison on them to gain the same effect since it was apparently the villain's desire to kill all heroes involved.</p><p></p><p>Feel free to prefer the new rules, you are allowed to. I am not saying they are a bad thing. Far from it. I have happily run several campaigns using 3.0 and 3.5, just don't blame the Rules Cyclopedia for the results of a scenario you forced the players into and then claim it only happened that way because of the rules edition used.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2689898, member: 13511"] So under the [i]new[/i] rules you would never dream of using a poison that does 3d6 con damage on 5th level characters although they do exist and can be used against characters of that level, but under the [i]old[/i] rules you would happily force an entire party into a save vs. poison or die scenario. Hopefully it was at least a weak poison that gave a bonus (as many did in those rules). Sorry, just not seeing it. The old rules didn't use CR levels, it used common sense and I recall no low level module that required an [i]entire[/i] party to eat poisoned food then make a save or die. That sounds like a homemade adventure --- and those are typically the best IMHO. However you are the one that created a killer scenario, not the rulebook. In a 3.5 game your villain would have used that Black Lotus poison on them to gain the same effect since it was apparently the villain's desire to kill all heroes involved. Feel free to prefer the new rules, you are allowed to. I am not saying they are a bad thing. Far from it. I have happily run several campaigns using 3.0 and 3.5, just don't blame the Rules Cyclopedia for the results of a scenario you forced the players into and then claim it only happened that way because of the rules edition used. [/QUOTE]
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