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Who thinks ELH is a good thing for the wrong reason?
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<blockquote data-quote="ColonelHardisson" data-source="post: 321526" data-attributes="member: 363"><p>Suddenly what had been bothering me about the ELH was crystallized when I read this post. I've said elsewhere that I feel it was perhaps too conservative. Now I see that the problem is that it isn't too conservative <em>power-wise</em>, but <em>imagination-wise.</em></p><p></p><p>What I mean is, a lot of the material in it seems kind of blah. Sure, there are some spectacular elements - some of the epic spells, skill DCs for standing on clouds, a lot of the monsters - but there are few attempts to evoke a sense of wonder, to show that epic level play can emulate the deeds of heroes from myth and legend.</p><p></p><p>As an example of what I'm getting at, it would have been great if they had included a section on epic deeds from real-world myth and legend, and how these are illustrated using the ELH rules. That would have given a good benchmark, much as I feel that Deities & Demigods helped give some idea (though not enough of an idea, but that's another thread) of what any given campaign world's pantheon could be like, using real-world pantheons as examples. If anyone remembers the 2e Historical Reference book for the Celts, you'll remember there were heroic feats (sort of the precursor to 3e feats) in that book - Salmon Leap is one that leaps to mind. Stuff like this would have been much better, in my opinion, thn the material on the "epic city," which I doubt I'll ever have much use for.</p><p></p><p>But, that's just my opinion. Maybe others will find a use for the material I don't find very engaging.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 321526, member: 363"] Suddenly what had been bothering me about the ELH was crystallized when I read this post. I've said elsewhere that I feel it was perhaps too conservative. Now I see that the problem is that it isn't too conservative [i]power-wise[/i], but [i]imagination-wise.[/i] What I mean is, a lot of the material in it seems kind of blah. Sure, there are some spectacular elements - some of the epic spells, skill DCs for standing on clouds, a lot of the monsters - but there are few attempts to evoke a sense of wonder, to show that epic level play can emulate the deeds of heroes from myth and legend. As an example of what I'm getting at, it would have been great if they had included a section on epic deeds from real-world myth and legend, and how these are illustrated using the ELH rules. That would have given a good benchmark, much as I feel that Deities & Demigods helped give some idea (though not enough of an idea, but that's another thread) of what any given campaign world's pantheon could be like, using real-world pantheons as examples. If anyone remembers the 2e Historical Reference book for the Celts, you'll remember there were heroic feats (sort of the precursor to 3e feats) in that book - Salmon Leap is one that leaps to mind. Stuff like this would have been much better, in my opinion, thn the material on the "epic city," which I doubt I'll ever have much use for. But, that's just my opinion. Maybe others will find a use for the material I don't find very engaging. [/QUOTE]
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Who thinks ELH is a good thing for the wrong reason?
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