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<blockquote data-quote="RangerWickett" data-source="post: 1691028" data-attributes="member: 63"><p>This doesn't mention any plot stuff, but it's basically me having a fantasy of how I'd like to see a game put together.</p><p> </p><p></p><p><span style="font-size: 18px"><strong>Scourge of the Burning Sky computer RPG brainstorm.</strong></span></p><p>The Ragesian Empire completed its conquest of the world nearly a hundred years ago. One month ago, its immortal Emperor, Draco Coaltongue, was slain. Today, Leska, the Supreme Inquisitor of the Ragesian Empire, declared the Scourge. All mages not loyal to the Empire – or more specifically, not loyal to the self-styled Empress, are to be hunted down and captured. Those who resist are to be killed.</p><p></p><p>You are part of the resistance.</p><p></p><p>An epic fantasy adventure, with eight playable characters, each with a distinct storyline, <em>Scourge of the Burning Sky</em> finally unifies the best of console action games with table-top RPGs, letting you control not only your characters, but your destiny.</p><p></p><p> </p><p></p><p> </p><p></p><p>A bit cheesy, I know, but fun nonetheless. Because I had too much time on my hands, I thought I’d imagine up what would make for a fun gameplay style that would capture enough elements of D&D while still being functional on a console control pad.</p><p></p><p><strong><span style="font-size: 12px">Gameplay</span></strong></p><p>I’ll assume we’ll be working with a PS2 controller, since it’s the one I’m most familiar with. The buttons of the PS2 controller are:</p><p></p><p>R1, R2 – right triggers.</p><p>L1, L2 – left triggers.</p><p>Directional pad.</p><p>Triangle, Square, Circle, X set up.</p><p>R3, L3 – analog joysticks/buttons.</p><p></p><p>The game plays in near-first person mode, like Prince of Persia, Kindom Hearts, or Tomb Raider.</p><p></p><p>L3 handles movement direction, and speed since it’s analog.</p><p></p><p>O can be the general ‘investigate’ button, X can be the confirm button, Square will toggle stuff of some sort, and Triangle will be cancel. It will cancel both menu commands and attacks, so that if you’re fighting somebody and you see a fireball coming in, you can run like hell. Ah, yes, square will toggle you to chase mode, where the X, Triangle, and O will trigger different movement types. Jump, Climb, and Swim. If you have a fly spell, jumping twice will activate it. If there’s not water around, pressing swim will make you dive to the ground (or land if you’re flying). Climb you have to hold while you’re climbing, making it difficult to perform actions without falling.</p><p></p><p>Start gets you to a menu, and the actual directional arrows let you choose stuff in the menu. In combat, the menu will be super-imposed over the screen, so you can try to keep running, but it’ll be hard.</p><p></p><p>Combat is a little complicated. Perhaps too complicated. The four triggers are each keyed to a ‘technique,’ and each character can have four techniques at a time. By combining a trigger with a direction on the R3 joystick, you can get five moves from each technique (up, down, left, right, and neutral).</p><p></p><p>Characters start with four techniques, but not all of them will have the full complement of five moves. You can learn new moves as you level up, and can even learn new techniques, though you would have to unequip some to replace them with a new one.</p><p></p><p>You can select a target to focus on with the select button. Hitting select will toggle targeting on or off, and while you’re targeting, the directional pad will move through possible targets. When you have a target selected, spells will focus on them, ranged attacks will go after them, and in melee you’ll tend to adjust yourself to face the target so you hit them. You can do nifty tricks with the selecting targets thing, at least with a few spells. If you shoot a fireball, it will tend to explode at the feet of the target, but if you toggle off select before it hits, the fireball will go off in mid-air.</p><p></p><p>If you use a ranged attack and don’t aim, it will just fly off straight away from you, which can be very bad.</p><p></p><p>If instead you hold select, you can use the directional pad to move a cursor across the ground, which will target a particular point in space. This is primarily useful for accurately targeting area of effect spells.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1691028, member: 63"] This doesn't mention any plot stuff, but it's basically me having a fantasy of how I'd like to see a game put together. [size=5][b]Scourge of the Burning Sky computer RPG brainstorm.[/b][/size][b][/b] The Ragesian Empire completed its conquest of the world nearly a hundred years ago. One month ago, its immortal Emperor, Draco Coaltongue, was slain. Today, Leska, the Supreme Inquisitor of the Ragesian Empire, declared the Scourge. All mages not loyal to the Empire – or more specifically, not loyal to the self-styled Empress, are to be hunted down and captured. Those who resist are to be killed. You are part of the resistance. An epic fantasy adventure, with eight playable characters, each with a distinct storyline, [i]Scourge of the Burning Sky[/i] finally unifies the best of console action games with table-top RPGs, letting you control not only your characters, but your destiny. A bit cheesy, I know, but fun nonetheless. Because I had too much time on my hands, I thought I’d imagine up what would make for a fun gameplay style that would capture enough elements of D&D while still being functional on a console control pad. [b][size=3]Gameplay[/size][/b] I’ll assume we’ll be working with a PS2 controller, since it’s the one I’m most familiar with. The buttons of the PS2 controller are: R1, R2 – right triggers. L1, L2 – left triggers. Directional pad. Triangle, Square, Circle, X set up. R3, L3 – analog joysticks/buttons. The game plays in near-first person mode, like Prince of Persia, Kindom Hearts, or Tomb Raider. L3 handles movement direction, and speed since it’s analog. O can be the general ‘investigate’ button, X can be the confirm button, Square will toggle stuff of some sort, and Triangle will be cancel. It will cancel both menu commands and attacks, so that if you’re fighting somebody and you see a fireball coming in, you can run like hell. Ah, yes, square will toggle you to chase mode, where the X, Triangle, and O will trigger different movement types. Jump, Climb, and Swim. If you have a fly spell, jumping twice will activate it. If there’s not water around, pressing swim will make you dive to the ground (or land if you’re flying). Climb you have to hold while you’re climbing, making it difficult to perform actions without falling. Start gets you to a menu, and the actual directional arrows let you choose stuff in the menu. In combat, the menu will be super-imposed over the screen, so you can try to keep running, but it’ll be hard. Combat is a little complicated. Perhaps too complicated. The four triggers are each keyed to a ‘technique,’ and each character can have four techniques at a time. By combining a trigger with a direction on the R3 joystick, you can get five moves from each technique (up, down, left, right, and neutral). Characters start with four techniques, but not all of them will have the full complement of five moves. You can learn new moves as you level up, and can even learn new techniques, though you would have to unequip some to replace them with a new one. You can select a target to focus on with the select button. Hitting select will toggle targeting on or off, and while you’re targeting, the directional pad will move through possible targets. When you have a target selected, spells will focus on them, ranged attacks will go after them, and in melee you’ll tend to adjust yourself to face the target so you hit them. You can do nifty tricks with the selecting targets thing, at least with a few spells. If you shoot a fireball, it will tend to explode at the feet of the target, but if you toggle off select before it hits, the fireball will go off in mid-air. If you use a ranged attack and don’t aim, it will just fly off straight away from you, which can be very bad. If instead you hold select, you can use the directional pad to move a cursor across the ground, which will target a particular point in space. This is primarily useful for accurately targeting area of effect spells. [/QUOTE]
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