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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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General Tabletop Discussion
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Who Wants Some Science Fiction/Space Adventure Modules?
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<blockquote data-quote="Turanil" data-source="post: 3896711" data-attributes="member: 9646"><p>If it's <em>really</em> a sci-fi adventure, I would be interested in it.</p><p></p><p>Let me explain:</p><p></p><p>A while ago I did play in a Star-Wars d20 game, and was bored to death with it. PCs had to investigate into an abandoned starship. So we got there, and it was but a dungeon with corridors, rooms, and monsters (i.e.: droids). The droids attacked and we destroyed them. End of the session. I got bored with the adventure because no one of the sci-fi trapping was there (although SW is no true sci-fi I know). It could have been a good old D&D dungeon all the same. If it had been me, there would have been typical sci-fi problems to fix in the starship:</p><p></p><p>-- A small starship should not be designed as a simple dungeon, with useless corridors and what not. At least take inspiration from a real-life boat's deck plan.</p><p>-- Artificial gravity is out, so PCs first have to adventure in zero gravity. </p><p>-- Air is stale, and maybe leaking through some hull cracks.</p><p>-- When PCs make the starship's machinery work again, the computer is likely to also awake and fight back the intruders in blocking them, opening doors into space to brutally expel them out, etc.</p><p>-- Droids are not living beings, but programmed machines, so maybe one of them has a bug hence a weird behavior, and maybe droids could be deactivated rather than simply blasted away, etc.</p><p>-- Because of a nearby neutron star, there could be occasional flashes of powerful radiation that PCs would have to regularly shield from in hiding into special areas, etc.</p><p></p><p>So, if your sci-fi adventure takes into account the hazards of space and alien planets' environment (and different gravity), takes into account an advanced technology and intelligent computers activating devices, etc. I would be interested in getting this module. However, if it's a simple dungon with droid, I will pass.</p></blockquote><p></p>
[QUOTE="Turanil, post: 3896711, member: 9646"] If it's [I]really[/I] a sci-fi adventure, I would be interested in it. Let me explain: A while ago I did play in a Star-Wars d20 game, and was bored to death with it. PCs had to investigate into an abandoned starship. So we got there, and it was but a dungeon with corridors, rooms, and monsters (i.e.: droids). The droids attacked and we destroyed them. End of the session. I got bored with the adventure because no one of the sci-fi trapping was there (although SW is no true sci-fi I know). It could have been a good old D&D dungeon all the same. If it had been me, there would have been typical sci-fi problems to fix in the starship: -- A small starship should not be designed as a simple dungeon, with useless corridors and what not. At least take inspiration from a real-life boat's deck plan. -- Artificial gravity is out, so PCs first have to adventure in zero gravity. -- Air is stale, and maybe leaking through some hull cracks. -- When PCs make the starship's machinery work again, the computer is likely to also awake and fight back the intruders in blocking them, opening doors into space to brutally expel them out, etc. -- Droids are not living beings, but programmed machines, so maybe one of them has a bug hence a weird behavior, and maybe droids could be deactivated rather than simply blasted away, etc. -- Because of a nearby neutron star, there could be occasional flashes of powerful radiation that PCs would have to regularly shield from in hiding into special areas, etc. So, if your sci-fi adventure takes into account the hazards of space and alien planets' environment (and different gravity), takes into account an advanced technology and intelligent computers activating devices, etc. I would be interested in getting this module. However, if it's a simple dungon with droid, I will pass. [/QUOTE]
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