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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3049119" data-attributes="member: 30016"><p>The warehouse Seria sought was down close to the shore at the bottom of the cliffs. Like many of the structures in the city, it is built into the natural caves in the stone. The front of the cave is covered by a large wooden structure built of heavy timber. Two massive double doors are set in the front to allow crews to bring in new shipments. They were closed when she approached but she soon discovered a normal sized door set in the side of the building. After knocking several times the door is finally opened by a young looking half-elf woman. Her clothes are loose and expensive looking with a bright green bandana to hold her long hair back. She rests her hand on a rapier on her belt as she eyes Seria and Jaron. </p><p></p><p>The woman seemed friendly enough once she was sure Seria and Jaron weren't there to collect taxes. She introduced herself as Captain Fairwright, and owner of the vessel "Stalwart Mariner". Explaining her cold reception she says, <span style="color: DarkOrange">"That's the hardest part of running a business in this part of the city. This here is a prime spot to set up shop. The louses farther up the cliffs would love to get their fingers on this land. I snapped it up quick when it went up for auction. Too bad the city confiscated everything in the warehouse though, I could have made a right fine profit off the things in here. I've got big plans for this place, Salvage work out this way is profitable and a sight less risky than running cargo."</span> When Seria inquires about the former owners the captain fills her in with what she knows. <span style="color: DarkOrange">"I can't say I knew them, there's a lot of folk that operate ships out of this port. And before you get any ideas, I didn't have anything to do with them going missing. I just bought the land when the city made it available. You're not the first to come asking about them either. A group of cutthroats came by a week ago but I turned them away. Might have been trouble but they wouldn't dare try anything with my crew about."</span> She nods towards some of the workers unboxing crates inside the large cavern. <span style="color: DarkOrange">"Is there anything else I can do for you?"</span></p><p></p><p>Sense Motive DC17 </p><p>[SBLOCK]</p><p>You notice the captain hesitated just before mentioning that the city had claimed everything in the warehouse. She may have been holding something back.</p><p>[/SBLOCK]</p><p></p><p>With the others busy on other missions, Midian secures a place to stay at the "Roc's Clutch". It is a good, clean establishment populated by other travelers. They even have a stable inside a nearby cave with fresh hay for Talbot. </p><p></p><p></p><p>Whisper</p><p>[SBLOCK]</p><p>As the words fade from the parchment one by one you can feel yourself becoming more focused, more in tune with the ebb and flow of magical energies around you. Distantly you can feel the underlying magical power that infuses the world. Before you the magical cloak throbs and pulses in a louder rhythm, echoing that of the world. You begin hearing the distant words, thoughts, emotions, of the items creator who infused it with some of his own essence in its creation. You sense that the cloak was created to protect the wearer from a myrid of dangers. Everything from magical flames to poison to mental attacks are less effective while wearing it. As the spells effect weakens and fades you finally have a sense of what power the cloak holds.</p><p>Cloak of Resistance +2</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3049119, member: 30016"] The warehouse Seria sought was down close to the shore at the bottom of the cliffs. Like many of the structures in the city, it is built into the natural caves in the stone. The front of the cave is covered by a large wooden structure built of heavy timber. Two massive double doors are set in the front to allow crews to bring in new shipments. They were closed when she approached but she soon discovered a normal sized door set in the side of the building. After knocking several times the door is finally opened by a young looking half-elf woman. Her clothes are loose and expensive looking with a bright green bandana to hold her long hair back. She rests her hand on a rapier on her belt as she eyes Seria and Jaron. The woman seemed friendly enough once she was sure Seria and Jaron weren't there to collect taxes. She introduced herself as Captain Fairwright, and owner of the vessel "Stalwart Mariner". Explaining her cold reception she says, [COLOR=DarkOrange]"That's the hardest part of running a business in this part of the city. This here is a prime spot to set up shop. The louses farther up the cliffs would love to get their fingers on this land. I snapped it up quick when it went up for auction. Too bad the city confiscated everything in the warehouse though, I could have made a right fine profit off the things in here. I've got big plans for this place, Salvage work out this way is profitable and a sight less risky than running cargo."[/COLOR] When Seria inquires about the former owners the captain fills her in with what she knows. [COLOR=DarkOrange]"I can't say I knew them, there's a lot of folk that operate ships out of this port. And before you get any ideas, I didn't have anything to do with them going missing. I just bought the land when the city made it available. You're not the first to come asking about them either. A group of cutthroats came by a week ago but I turned them away. Might have been trouble but they wouldn't dare try anything with my crew about."[/COLOR] She nods towards some of the workers unboxing crates inside the large cavern. [COLOR=DarkOrange]"Is there anything else I can do for you?"[/COLOR] Sense Motive DC17 [SBLOCK] You notice the captain hesitated just before mentioning that the city had claimed everything in the warehouse. She may have been holding something back. [/SBLOCK] With the others busy on other missions, Midian secures a place to stay at the "Roc's Clutch". It is a good, clean establishment populated by other travelers. They even have a stable inside a nearby cave with fresh hay for Talbot. Whisper [SBLOCK] As the words fade from the parchment one by one you can feel yourself becoming more focused, more in tune with the ebb and flow of magical energies around you. Distantly you can feel the underlying magical power that infuses the world. Before you the magical cloak throbs and pulses in a louder rhythm, echoing that of the world. You begin hearing the distant words, thoughts, emotions, of the items creator who infused it with some of his own essence in its creation. You sense that the cloak was created to protect the wearer from a myrid of dangers. Everything from magical flames to poison to mental attacks are less effective while wearing it. As the spells effect weakens and fades you finally have a sense of what power the cloak holds. Cloak of Resistance +2 [/SBLOCK] [/QUOTE]
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