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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3095516" data-attributes="member: 30016"><p>With missions chosen, the party splits up once more to spend the last hours of the day accomplishing their goals. Seria and Johan make their way to the House Deneith enclave to inquire about mercenaries hired out to the Cloudreavers. The enclave, a fortress really, lies behind a large stone wall towards the far western side of the city. Though the gates are open, the grounds are well protected by sentries on the walls and the guards standing at the front gate. Upon arriving and receiving your identification, a servent is summoned to escort you to the main offices. You are ushered into the office of an older man who is busy shuffling papers. He looks up as you approach.</p><p></p><p></p><p>Elsewhere, Whisper makes her way up the cliff face following directions from the tavern keeper as she seeks out the weapons and armor dealer Creidan told her about. The shop is easy to find, a large sstone tructure built around a central chimney. The shop looks to be divided into two sections. One side for customers, and the other side for smithing. The massive doors of the smithy are open to allow airflow and Whisper can glimpse soot covered figures moving about in front of the red glow of the furnace. The ringing of hammers on steel fills the air like the sound of a small battle. Moving past the smithy, she enters the main shop. Secured to wooden racks are many different kinds of weapons and armor. Most are the standard types you would expect to see at a sea-side town. Gaffs, Spears, Rapiers, Longswords, but there is a respectable collection of more exotic weapons. Something that catches her eye is an exquistely crafted longsword of some unknown gray metal that almost seems translucent. It is locked up in a standing cabinet behind the counter. Across the room a woman notices you enter and approaches you. <span style="color: Red">"Greetings, I am Hektat, who can I help you?"</span></p><p></p><p></p><p>Midian and Jaron wend their way back to the warehouse through crowded streets. The last ships have docked for the night and the streets are filled with sailors rushing to the local taverns, dock workers ending their shifts, and street walkers peddling their services. They are able to slip into an empty side alley near the warehouse and begin searching for a target. Jaron stands watch while Midian examines the area. He finds signs of numerous wharf rats living in the area and other animals that feed on them. A sound from farther down the alley stops them short, but it turns out to be just a stray dog digging through the trash.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3095516, member: 30016"] With missions chosen, the party splits up once more to spend the last hours of the day accomplishing their goals. Seria and Johan make their way to the House Deneith enclave to inquire about mercenaries hired out to the Cloudreavers. The enclave, a fortress really, lies behind a large stone wall towards the far western side of the city. Though the gates are open, the grounds are well protected by sentries on the walls and the guards standing at the front gate. Upon arriving and receiving your identification, a servent is summoned to escort you to the main offices. You are ushered into the office of an older man who is busy shuffling papers. He looks up as you approach. Elsewhere, Whisper makes her way up the cliff face following directions from the tavern keeper as she seeks out the weapons and armor dealer Creidan told her about. The shop is easy to find, a large sstone tructure built around a central chimney. The shop looks to be divided into two sections. One side for customers, and the other side for smithing. The massive doors of the smithy are open to allow airflow and Whisper can glimpse soot covered figures moving about in front of the red glow of the furnace. The ringing of hammers on steel fills the air like the sound of a small battle. Moving past the smithy, she enters the main shop. Secured to wooden racks are many different kinds of weapons and armor. Most are the standard types you would expect to see at a sea-side town. Gaffs, Spears, Rapiers, Longswords, but there is a respectable collection of more exotic weapons. Something that catches her eye is an exquistely crafted longsword of some unknown gray metal that almost seems translucent. It is locked up in a standing cabinet behind the counter. Across the room a woman notices you enter and approaches you. [COLOR=Red]"Greetings, I am Hektat, who can I help you?"[/COLOR] Midian and Jaron wend their way back to the warehouse through crowded streets. The last ships have docked for the night and the streets are filled with sailors rushing to the local taverns, dock workers ending their shifts, and street walkers peddling their services. They are able to slip into an empty side alley near the warehouse and begin searching for a target. Jaron stands watch while Midian examines the area. He finds signs of numerous wharf rats living in the area and other animals that feed on them. A sound from farther down the alley stops them short, but it turns out to be just a stray dog digging through the trash. [/QUOTE]
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