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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3266843" data-attributes="member: 30016"><p>The rest of the night passes uneventfully, though you all rest uneasily, waking at every creaking floorboard or wind rattling the window panes. When the morning comes you awaken then head downstairs to find some breakfast before setting out. A couple of servants standing outside your old rooms gossiping about the attack scatter when they see you coming, going back to work cleaning up some of the debris from the broken door frame. Downstairs the innkeeper's wife has prepared a meal of hot ham and fresh bread for you and several other travelers that stopped in this morning. After you have finished eating the innkeeper comes over to your table to speak with you. He says, <span style="color: Blue">"When one of my boys was fetching water this morning he spotted some ropes on either side of your rooms hanging from the roof. He went up on the roof and pulled them down. I had him run them into the guard station, maybe it will help the watch captain. I do hope they find your friends killer."</span> With that he bids you good day and goes back to cleaning up the bar. With a plan in mind, you leave the inn and split up.</p><p></p><p>Johan follows the directions to the coroner's house that he was given by the guard the night before. The streets are surprisingly busy for this early hour, though after a moments thought it seems normal for a seaside town. Looking out from one of the terraces over the water he sees numerous boats heading out to sea. Presumably most are fishing boats, though he can see a few larger trading vessels just beginning to leave the harbor. After a short hike he finds the building he was seeking. Inside the lighting is muted and the noise of the street muffled. The entrance area seems to double as a showcase. There are numerous recognizable caskets and a few other unusual containers. Some look like large barrels carved with flowers and other designs. There is also a mock up of a small floating raft piled with fake flowers and wreaths. The same coroner you met last night comes out from the back room to greet you and offer his condolences. He asks how you would like his final remains to be interred. He recommends a simple burial at sea either wrapped in fine cloth or a weighted barrel. He also mentions that at a higher fee, he can arrange for the body to be magically preserved and transported back to his homeland. While discussing the matter one of his assistants brings out a wrapped bundle containing the few possessions Jaron had on him when he was brought in.</p><p></p><p>The rest of the party heads higher up through the city, following the winding ramps upwards until Whisper recognizes the street she was on when she last saw the street artist. It takes some time to search all the side streets especially as the streets start to fill with more citizens heading out for work. Seria's experience in larger cities helps her quickly scan the crowds until she spots the elf from his description. After pointing him out to Whisper and getting a confirmation on his identity, the group moves towards him. The elf is in the middle of a juggling performance for a gaggle of squealing children. He is tossing several colored balls up in the air and making jokes to the delighted children. At the end of the performance he catches each ball in a wide brimmed hat with a flourish. He bows low to the children and their clapping parents, a few of which toss a handful of copper or a silver or two into the hat he lay before the crowd. As the small crowd disperses you approach and greet the elf. He smiles at Whisper and says, <span style="color: DarkSlateBlue">"Young miss! Seeing you again is like the dawning of the sun on this poor humble soul! And I see you've brought an equally delightful friend, the combined beauty is near overpowering! No doubt you turn the head of every sailor in the Principalities. Ahh, and a young master, a sibling I can only pray..."</span> He grins and winks at Midian.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3266843, member: 30016"] The rest of the night passes uneventfully, though you all rest uneasily, waking at every creaking floorboard or wind rattling the window panes. When the morning comes you awaken then head downstairs to find some breakfast before setting out. A couple of servants standing outside your old rooms gossiping about the attack scatter when they see you coming, going back to work cleaning up some of the debris from the broken door frame. Downstairs the innkeeper's wife has prepared a meal of hot ham and fresh bread for you and several other travelers that stopped in this morning. After you have finished eating the innkeeper comes over to your table to speak with you. He says, [COLOR=Blue]"When one of my boys was fetching water this morning he spotted some ropes on either side of your rooms hanging from the roof. He went up on the roof and pulled them down. I had him run them into the guard station, maybe it will help the watch captain. I do hope they find your friends killer."[/COLOR] With that he bids you good day and goes back to cleaning up the bar. With a plan in mind, you leave the inn and split up. Johan follows the directions to the coroner's house that he was given by the guard the night before. The streets are surprisingly busy for this early hour, though after a moments thought it seems normal for a seaside town. Looking out from one of the terraces over the water he sees numerous boats heading out to sea. Presumably most are fishing boats, though he can see a few larger trading vessels just beginning to leave the harbor. After a short hike he finds the building he was seeking. Inside the lighting is muted and the noise of the street muffled. The entrance area seems to double as a showcase. There are numerous recognizable caskets and a few other unusual containers. Some look like large barrels carved with flowers and other designs. There is also a mock up of a small floating raft piled with fake flowers and wreaths. The same coroner you met last night comes out from the back room to greet you and offer his condolences. He asks how you would like his final remains to be interred. He recommends a simple burial at sea either wrapped in fine cloth or a weighted barrel. He also mentions that at a higher fee, he can arrange for the body to be magically preserved and transported back to his homeland. While discussing the matter one of his assistants brings out a wrapped bundle containing the few possessions Jaron had on him when he was brought in. The rest of the party heads higher up through the city, following the winding ramps upwards until Whisper recognizes the street she was on when she last saw the street artist. It takes some time to search all the side streets especially as the streets start to fill with more citizens heading out for work. Seria's experience in larger cities helps her quickly scan the crowds until she spots the elf from his description. After pointing him out to Whisper and getting a confirmation on his identity, the group moves towards him. The elf is in the middle of a juggling performance for a gaggle of squealing children. He is tossing several colored balls up in the air and making jokes to the delighted children. At the end of the performance he catches each ball in a wide brimmed hat with a flourish. He bows low to the children and their clapping parents, a few of which toss a handful of copper or a silver or two into the hat he lay before the crowd. As the small crowd disperses you approach and greet the elf. He smiles at Whisper and says, [COLOR=DarkSlateBlue]"Young miss! Seeing you again is like the dawning of the sun on this poor humble soul! And I see you've brought an equally delightful friend, the combined beauty is near overpowering! No doubt you turn the head of every sailor in the Principalities. Ahh, and a young master, a sibling I can only pray..."[/COLOR] He grins and winks at Midian. [/QUOTE]
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