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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3515957" data-attributes="member: 30016"><p>The Captain calls out an order and the sailors quickly get to work deploying a small launch to take you over to the ruined ship. Once the launch is in the water the sailors help lower you down over the railings and onto the boat. Captain Fairwright calls down to you and asks that you bring back anything of value that can be salvaged as well as the ships logs if they can be found.</p><p>One of the sailors clambers down the side of the ship and seats himself on the rowers bench to pilot you over. As you get closer you can see just how badly damaged the ship is. The single large hole in the bottom was likely the killing blow to this vessel. The late afternoon sun does little to reveal the inside of the hull but you can make out the outlines of crates and a tangle of rotting sailcloth. At the top of the ship you can see the mast is a broken, tangled mess of sails and ropes. The sailor with you observes that the sails were likely raised at the time the ship was taken down. The wood around the railing is notched and scarred from weapons, or a more chillingly possibility, teeth. There is a hatch leading to the stairs below decks on the upper part of the sloping deck that is only partially submerged. The large hole in the hull is another entryway to gain access to the cargo hold.</p><p></p><p></p><p>ooc</p><p>[SBLOCK]</p><p>I think you could train him on some simple tricks while traveling. I can picture you hanging targets off the side of the ship and getting him to attack them, or other things like that.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3515957, member: 30016"] The Captain calls out an order and the sailors quickly get to work deploying a small launch to take you over to the ruined ship. Once the launch is in the water the sailors help lower you down over the railings and onto the boat. Captain Fairwright calls down to you and asks that you bring back anything of value that can be salvaged as well as the ships logs if they can be found. One of the sailors clambers down the side of the ship and seats himself on the rowers bench to pilot you over. As you get closer you can see just how badly damaged the ship is. The single large hole in the bottom was likely the killing blow to this vessel. The late afternoon sun does little to reveal the inside of the hull but you can make out the outlines of crates and a tangle of rotting sailcloth. At the top of the ship you can see the mast is a broken, tangled mess of sails and ropes. The sailor with you observes that the sails were likely raised at the time the ship was taken down. The wood around the railing is notched and scarred from weapons, or a more chillingly possibility, teeth. There is a hatch leading to the stairs below decks on the upper part of the sloping deck that is only partially submerged. The large hole in the hull is another entryway to gain access to the cargo hold. ooc [SBLOCK] I think you could train him on some simple tricks while traveling. I can picture you hanging targets off the side of the ship and getting him to attack them, or other things like that. [/SBLOCK] [/QUOTE]
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