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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3544112" data-attributes="member: 30016"><p>Initiative Order</p><p>(21)Midian: 26/26hp</p><p>(19)Seria: 15/15hp</p><p>(8)Crabs: </p><p>(5)Johan: 29/34hp </p><p>(5)Whisper: 9/11hp </p><p></p><p></p><p>Midian</p><p>[SBLOCK]</p><p>You easily identify the creatures as monstrous crabs. Built like their smaller cousins, these crabs are several orders of magnitude too large. Their claws are strong and they tend to latch on to their prey. Once the prey is held by the claws they shift their prey to their mouths to feed. </p><p>You also realize that octopi feed on crabs in the wild, which is likely why Seeqir sensed food somewhere nearby. You sense his presence outside the hull, investigating the area around the hole. </p><p></p><p>You still have an action left, recognizing what they are is a free action.</p><p>[/SBLOCK]</p><p></p><p></p><p>The creatures move quickly through the water leaving wakes behind them as they rush in. In the darkness you can hear the clacking of mandibles and the snapping of pinchers. When they reach the party, the light from the stairs above reveals creatures that look like giant crabs. Each is the size of a big dog. You can see four closeby but with all the noise and commontion in the water you can't tell if there are any more nearby. One attacks Whisper by reaching up out of the water and grabbing on to her leg. Two more crabs attack Johan, one latching on to his leg and another reaching up to snag his arm. Their claws crush and tear at his limbs. The fourth crab attacks Seria but she manages to parry its claws away. </p><p></p><p>OOC - Whisper and Johan</p><p>[SBLOCK]</p><p>Whisper needs to make a grapple check to escape before she can cast her spell</p><p>DC4</p><p></p><p>Johan needs to make 2 grapple checks.</p><p>DC6, DC2</p><p></p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1065017" target="_blank">Crab Grapple Rnd 1 (1d20=4, 1d20=6, 1d20=2)</a></p><p>[/SBLOCK]</p><p></p><p>Map</p><p>[SBLOCK]</p><p>[CODE]</p><p> ####</p><p>#B N #</p><p># W#</p><p># BCM#</p><p># CJ#</p><p>X CS#</p><p># B C#</p><p># N#</p><p> ####</p><p></p><p>B = Box</p><p>X = Hole</p><p>N = Netting</p><p>C = Crab</p><p></p><p>M = Midian</p><p>J = Johan</p><p>W = Whisper (Standing on the Hatch stairs)</p><p>S = Seria</p><p>[/CODE]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3544112, member: 30016"] Initiative Order (21)Midian: 26/26hp (19)Seria: 15/15hp (8)Crabs: (5)Johan: 29/34hp (5)Whisper: 9/11hp Midian [SBLOCK] You easily identify the creatures as monstrous crabs. Built like their smaller cousins, these crabs are several orders of magnitude too large. Their claws are strong and they tend to latch on to their prey. Once the prey is held by the claws they shift their prey to their mouths to feed. You also realize that octopi feed on crabs in the wild, which is likely why Seeqir sensed food somewhere nearby. You sense his presence outside the hull, investigating the area around the hole. You still have an action left, recognizing what they are is a free action. [/SBLOCK] The creatures move quickly through the water leaving wakes behind them as they rush in. In the darkness you can hear the clacking of mandibles and the snapping of pinchers. When they reach the party, the light from the stairs above reveals creatures that look like giant crabs. Each is the size of a big dog. You can see four closeby but with all the noise and commontion in the water you can't tell if there are any more nearby. One attacks Whisper by reaching up out of the water and grabbing on to her leg. Two more crabs attack Johan, one latching on to his leg and another reaching up to snag his arm. Their claws crush and tear at his limbs. The fourth crab attacks Seria but she manages to parry its claws away. OOC - Whisper and Johan [SBLOCK] Whisper needs to make a grapple check to escape before she can cast her spell DC4 Johan needs to make 2 grapple checks. DC6, DC2 [url=http://invisiblecastle.com/find.py?id=1065017]Crab Grapple Rnd 1 (1d20=4, 1d20=6, 1d20=2)[/url] [/SBLOCK] Map [SBLOCK] [CODE] #### #B N # # W# # BCM# # CJ# X CS# # B C# # N# #### B = Box X = Hole N = Netting C = Crab M = Midian J = Johan W = Whisper (Standing on the Hatch stairs) S = Seria [/CODE] [/SBLOCK] [/QUOTE]
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