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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="SelcSilverhand" data-source="post: 3949812" data-attributes="member: 30016"><p>Johan moves to the aid of the injured sailor while Whisper and Seria begin loading and cocking the rear ballista. You can make out a small crew at the front of their ship doing the same, readying another volley. The first pirate ship is now one hundred feet away and off to your port side. Smoke still issues from a burning patch of deck and you can see some of the pirates that dove overboard are climbing back aboard their ship. The second ship is closing in from your starboard side and is now three hundred feet away. Midian extends his arms and allows Seeqir to latch on with his tentacles before jetting away towards the other ship. The drag of carrying a person far less hydrodynamic than himself however slows him down. He manages a distance of 200' closer to the pirate ship. As he closes in though, you see archers moving to the railing. Three of them take shots at you and two of them strike Midian in the back. Beneath your arms, you feel Seeqir shudder at the impact, sharing your pain through your empathic link.</p><p></p><p>Seria, Whisper:</p><p>Next round roll your to-hit for the ballista. </p><p></p><p>Midian</p><p>[SBLOCK]</p><p>OOC: 100' away still, next round the ship will be very close to you if you don't move any closer. I put you down as a heavy load for Seeqir and lowered his maximum speed by 20%, which seemed the avg formula used for reduced movement rates. That's how I came up with 200' instead of 240'.</p><p></p><p></p><p>2 hits</p><p><a href="http://invisiblecastle.com/find.py?id=1435815" target="_blank">Pirate archers (1d20+3=4, 1d20+3=16, 1d20+3=17)</a></p><p><a href="http://invisiblecastle.com/find.py?id=1435818" target="_blank">Pirate archers dmg (1d8=4, 1d8=4)</a></p><p></p><p>8dmg, you're down by 11hp total so far.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 3949812, member: 30016"] Johan moves to the aid of the injured sailor while Whisper and Seria begin loading and cocking the rear ballista. You can make out a small crew at the front of their ship doing the same, readying another volley. The first pirate ship is now one hundred feet away and off to your port side. Smoke still issues from a burning patch of deck and you can see some of the pirates that dove overboard are climbing back aboard their ship. The second ship is closing in from your starboard side and is now three hundred feet away. Midian extends his arms and allows Seeqir to latch on with his tentacles before jetting away towards the other ship. The drag of carrying a person far less hydrodynamic than himself however slows him down. He manages a distance of 200' closer to the pirate ship. As he closes in though, you see archers moving to the railing. Three of them take shots at you and two of them strike Midian in the back. Beneath your arms, you feel Seeqir shudder at the impact, sharing your pain through your empathic link. Seria, Whisper: Next round roll your to-hit for the ballista. Midian [SBLOCK] OOC: 100' away still, next round the ship will be very close to you if you don't move any closer. I put you down as a heavy load for Seeqir and lowered his maximum speed by 20%, which seemed the avg formula used for reduced movement rates. That's how I came up with 200' instead of 240'. 2 hits [url=http://invisiblecastle.com/find.py?id=1435815]Pirate archers (1d20+3=4, 1d20+3=16, 1d20+3=17)[/url] [url=http://invisiblecastle.com/find.py?id=1435818]Pirate archers dmg (1d8=4, 1d8=4)[/url] 8dmg, you're down by 11hp total so far. [/SBLOCK] [/QUOTE]
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