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Who wants to be a Wayfinder? Part 1
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<blockquote data-quote="jkason" data-source="post: 3952028" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p></p><p></p><p>Midian hisses in pain, but does his best to reassure Seeqir. <span style="color: sandybrown">"So long as I can return their pain in kind,"</span> he whispers, nudging Seeqir to adjust their position to the furthest point where he knows his magic can reach. </p><p></p><p>The druid reaches out one hand. <span style="color: sandybrown">"Once you were trees, and even now you hold the spark of the forest's soul. Twist, friends. Bend and open this vessel to the waiting waves."</span></p><p></p><p>Along the bottom edge of the ship's hull, the boards of the ship groan their answer, warping at the druid's call.</p><p></p><p>Smiling, Midian sucks in his breath again and falls beneath the waves, gesturing to the nearby squid to return them at best speed.</p><p></p><p>[sblock=OOC]I'm not 100% sure on how the mechanics of all this work, so feel free to nix part if I'm actually trying to do too much in a round.</p><p></p><p>I'm not sure if the ship gets close enough to cast before the archers have their turn or not. If it's close enough by Midian's turn, he'll just cast from where he is. If not, he'll direct Seeqir to move him close enough rather than hold and risk more arrow fire. </p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1437516" target="_blank">Concentration Check with Action Point = 21</a>, so I think Midian can safely cast. At fourth level, Midian can warp up to a Large object's amount of wood. I'm hoping that's enough to effect a significant portion of the wood at and below the water line on the enemy ship. </p><p></p><p>As soon as he's used his standard action to cast, I figure he should be able to purposely sink below the waves at least a few feet as a move action. He can hold his breath for 28 rounds, so the two or three it would take to get back to the ship shouldn't be a problem. <a href="http://www.d20srd.org/srd/wilderness.htm#underwaterCombat" target="_blank">This SRD section </a> talks about penalties to attacks from land into water, though it's kind of confusing. Does Midian get an AC bonus for cover on top of extra penalties to arrows going through the water? Oi, math makes my head hurt. In any case, he's hoping that dropping below the surface makes him hard enough to hit that he can get back to the friendly ship in one piece. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 3952028, member: 2710"] [b]Midian Rightson, human druid[/b] Midian hisses in pain, but does his best to reassure Seeqir. [color=sandybrown]"So long as I can return their pain in kind,"[/color] he whispers, nudging Seeqir to adjust their position to the furthest point where he knows his magic can reach. The druid reaches out one hand. [color=sandybrown]"Once you were trees, and even now you hold the spark of the forest's soul. Twist, friends. Bend and open this vessel to the waiting waves."[/color] Along the bottom edge of the ship's hull, the boards of the ship groan their answer, warping at the druid's call. Smiling, Midian sucks in his breath again and falls beneath the waves, gesturing to the nearby squid to return them at best speed. [sblock=OOC]I'm not 100% sure on how the mechanics of all this work, so feel free to nix part if I'm actually trying to do too much in a round. I'm not sure if the ship gets close enough to cast before the archers have their turn or not. If it's close enough by Midian's turn, he'll just cast from where he is. If not, he'll direct Seeqir to move him close enough rather than hold and risk more arrow fire. [url=http://invisiblecastle.com/find.py?id=1437516]Concentration Check with Action Point = 21[/url], so I think Midian can safely cast. At fourth level, Midian can warp up to a Large object's amount of wood. I'm hoping that's enough to effect a significant portion of the wood at and below the water line on the enemy ship. As soon as he's used his standard action to cast, I figure he should be able to purposely sink below the waves at least a few feet as a move action. He can hold his breath for 28 rounds, so the two or three it would take to get back to the ship shouldn't be a problem. [url=http://www.d20srd.org/srd/wilderness.htm#underwaterCombat]This SRD section [/url] talks about penalties to attacks from land into water, though it's kind of confusing. Does Midian get an AC bonus for cover on top of extra penalties to arrows going through the water? Oi, math makes my head hurt. In any case, he's hoping that dropping below the surface makes him hard enough to hit that he can get back to the friendly ship in one piece. :)[/sblock] [/QUOTE]
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