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Who Wants to be a Wayfinder? The Alumni
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<blockquote data-quote="SelcSilverhand" data-source="post: 2647878" data-attributes="member: 30016"><p>The chute set into the side of the tunnel ends a few feet above the surface of the water, forcing you to drop the last distance. You land with a splash in fetid water a foot and a half deep. The bottom is disturbingly squishy; like deep mud at the edge of a still lake. The smell from the muck you stir up hits you like a wave again, just when you were getting used to the ambient odor. There is only a little light still filtering down from above you, but farther down the tunnel you can make out shafts of light from similar grates. The light from these grates will soon be cut off when the sun sets. Along one side of the tunnel you can see a narrow ledge, just barely wide enough to walk on. Directly across from you is the ledge, and from here you can see a large wet spot where something climbed out of the water and then headed east. It is the same direction that the sluggish current is flowing.</p><p></p><p>Your group sloshes across the stream to the ledge and scrambles out of the disgusting water as quickly as you can. Examining the wet spot, you can see little humanoid footprints, possibly belonging to a member of one of the small races. Mixed among them are several wet body prints made by rats</p><p></p><p>Map</p><p>[SBLOCK]</p><p>[CODE]</p><p>^</p><p>|</p><p>N</p><p>________________</p><p>################</p><p></p><p></p><p>________ ______</p><p> |_|</p><p></p><p></p><p># = Narrow Ledge</p><p>The dimple on the wall is where you dropped in. The ledge is wide enough to</p><p>walk on 1 at a time, but will require skillful maneuvering if you want to run</p><p>or charge on it. (Ie balance check)</p><p>Most of the tunnel is uniform and looks similar to the map above. Any turns</p><p>in the tunnel are wide curves, though intersections are usually straight. </p><p></p><p>In less than an hour you're going to need a light for when the sun sets</p><p></p><p>[/CODE]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2647878, member: 30016"] The chute set into the side of the tunnel ends a few feet above the surface of the water, forcing you to drop the last distance. You land with a splash in fetid water a foot and a half deep. The bottom is disturbingly squishy; like deep mud at the edge of a still lake. The smell from the muck you stir up hits you like a wave again, just when you were getting used to the ambient odor. There is only a little light still filtering down from above you, but farther down the tunnel you can make out shafts of light from similar grates. The light from these grates will soon be cut off when the sun sets. Along one side of the tunnel you can see a narrow ledge, just barely wide enough to walk on. Directly across from you is the ledge, and from here you can see a large wet spot where something climbed out of the water and then headed east. It is the same direction that the sluggish current is flowing. Your group sloshes across the stream to the ledge and scrambles out of the disgusting water as quickly as you can. Examining the wet spot, you can see little humanoid footprints, possibly belonging to a member of one of the small races. Mixed among them are several wet body prints made by rats Map [SBLOCK] [CODE] ^ | N ________________ ################ ________ ______ |_| # = Narrow Ledge The dimple on the wall is where you dropped in. The ledge is wide enough to walk on 1 at a time, but will require skillful maneuvering if you want to run or charge on it. (Ie balance check) Most of the tunnel is uniform and looks similar to the map above. Any turns in the tunnel are wide curves, though intersections are usually straight. In less than an hour you're going to need a light for when the sun sets [/CODE] [/SBLOCK] [/QUOTE]
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