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<blockquote data-quote="SelcSilverhand" data-source="post: 2651896" data-attributes="member: 30016"><p>The sewer tunnels twist and turn in a confusing manner as you try to keep up with your quarry. It is harder to track prints on the rough stone walkway, but you soon learn to look for other traces. A torn spider web, algae rubbed off the wall, or scattered pebbles. Twice you think you hear the sound of swiftly retreating footsteps but with the way sound echos in the tunnels it could have been your own steps. The slow moving water is your constant companion. Now and then you see dark masses floating in the water that seem almost alive until you get close enough to see that they are just floating garbage with algae colonies. However once, at the far edge of your vision, you could swear you saw a large mass submerge before you got close. </p><p></p><p>After nearly 15 minutes of tracking you come to another intersection, probably the 5th one you've passed. Judging by the distance you traveled, you are now somewhere near the eastern gate of the city. The water is moving faster here, almost as fast as you can walk. Up ahead you can hear the sound of falling water, the hiss of escaping steam, and the rumble of heavy machinery. You grip your weapon tighter, crouch lower, and stalk cautiously forward. </p><p></p><p>The tunnel widens up ahead to accomodate the increase in water flow from the large intersection you just passed. A heavy metal grate once divided the waterway to catch debris, but a large hole has been ripped in it rendering it useless. The water flows through a deep pool before flowing over a lip and down a shaft at the far eastern edge. The sound of rumbling machinery comes from somewhere down below where the water is falling. The north side of the tunnel expands to accomodate a ledge that may have been used by workers when cleaning the grate. It is now cluttered with debris arranged into small mounds or shelters. Amid the squalor you see crouched shapes moving about. Beggers, lepers, dregs, wretched and filthy people too sick or weak to make a living in the city. A small colony of them has formed in this area where cracked steam pipes give the area a little more warmth. The gaunt, malnourished forms cringe backward when they see you approach. Some try to bury themselves under debris while others pull their rags tight about them and stare at you in fear. You spy at least seven of them trying to stay low and avoid attracting your attention. </p><p></p><p>Map</p><p>[SBLOCK]</p><p>[CODE]</p><p>........ABCDEFGHIJKLMNOPQRSTUVWXYZ</p><p>.</p><p>. ________________H_</p><p>1 |.XX.............|</p><p>2 |.........X......|</p><p>3 |....X.....X.....|</p><p>4_________|...XX..XX....X..|</p><p>5#PJK#######......XX....X..|</p><p>6 #################|_____</p><p>7 ! ######[]</p><p>8_________!_____________________[]</p><p>[/CODE]</p><p></p><p>J = Jaron</p><p>P = Plonk</p><p>K = Kala</p><p></p><p># = Walkway</p><p>. = Ledge</p><p>X = Debris piles</p><p>H = Blocked Door</p><p>! = Broken Sewer Grate</p><p>[] = Drop off / Waterfall</p><p></p><p>The open space at the bottom is the water. Past the grate is the deeper pool.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2651896, member: 30016"] The sewer tunnels twist and turn in a confusing manner as you try to keep up with your quarry. It is harder to track prints on the rough stone walkway, but you soon learn to look for other traces. A torn spider web, algae rubbed off the wall, or scattered pebbles. Twice you think you hear the sound of swiftly retreating footsteps but with the way sound echos in the tunnels it could have been your own steps. The slow moving water is your constant companion. Now and then you see dark masses floating in the water that seem almost alive until you get close enough to see that they are just floating garbage with algae colonies. However once, at the far edge of your vision, you could swear you saw a large mass submerge before you got close. After nearly 15 minutes of tracking you come to another intersection, probably the 5th one you've passed. Judging by the distance you traveled, you are now somewhere near the eastern gate of the city. The water is moving faster here, almost as fast as you can walk. Up ahead you can hear the sound of falling water, the hiss of escaping steam, and the rumble of heavy machinery. You grip your weapon tighter, crouch lower, and stalk cautiously forward. The tunnel widens up ahead to accomodate the increase in water flow from the large intersection you just passed. A heavy metal grate once divided the waterway to catch debris, but a large hole has been ripped in it rendering it useless. The water flows through a deep pool before flowing over a lip and down a shaft at the far eastern edge. The sound of rumbling machinery comes from somewhere down below where the water is falling. The north side of the tunnel expands to accomodate a ledge that may have been used by workers when cleaning the grate. It is now cluttered with debris arranged into small mounds or shelters. Amid the squalor you see crouched shapes moving about. Beggers, lepers, dregs, wretched and filthy people too sick or weak to make a living in the city. A small colony of them has formed in this area where cracked steam pipes give the area a little more warmth. The gaunt, malnourished forms cringe backward when they see you approach. Some try to bury themselves under debris while others pull their rags tight about them and stare at you in fear. You spy at least seven of them trying to stay low and avoid attracting your attention. Map [SBLOCK] [CODE] ........ABCDEFGHIJKLMNOPQRSTUVWXYZ . . ________________H_ 1 |.XX.............| 2 |.........X......| 3 |....X.....X.....| 4_________|...XX..XX....X..| 5#PJK#######......XX....X..| 6 #################|_____ 7 ! ######[] 8_________!_____________________[] [/CODE] J = Jaron P = Plonk K = Kala # = Walkway . = Ledge X = Debris piles H = Blocked Door ! = Broken Sewer Grate [] = Drop off / Waterfall The open space at the bottom is the water. Past the grate is the deeper pool. [/SBLOCK] [/QUOTE]
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