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Who Wants to be a Wayfinder? The New Class
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<blockquote data-quote="Primus" data-source="post: 2676394" data-attributes="member: 16837"><p>"I... I don't know," the warforged said, its eyes dimming as if it were looking internally, searching through its mind to try and find some clue as to what had occurred.</p><p></p><p>"I arrived at nearly 4pm aboard the skiff 'Dragon Lancer'. Instead of reporting immediately to the enclave, I went to a tavern and asked around to learn more about the city and its inhabitants. I was speaking to... I was speaking to... I cannot remember. But I followed them to their room... I... I don't remember why... and then, the sharp rending pain and then the dirt...."</p><p></p><p>The warforged suddenly looked quite concerned. "I... I do not understand these gaps in my memory. Perhaps my mind was damaged by my ordeal... I am sorry for not being more helpful...."</p><p></p><p>"Or perhaps," Modrinn said, "Your thoughts have been tampered with, somehow. I've heard of mentalists who can hide themselves from memory perceptions, but to do a thing like that would take unbelievable power...."</p><p></p><p>The doors of the establishment openned just barely, releasing a small wet and cloak wrapped figure into the tavern along with a flurry of wind and a small spray of rain. "Its a veritable monsoon out there!" the chipper voice of Professor d'Ghallanda said with a chuckle. "Oh, who are your new friends?"</p><p></p><p>Time passed. The professor had secured lodgings for the entire group and, one by one, the entire group passed on into slumber.</p><p></p><p>Those who travelled to visit the hag and learn her herblore were inundated with new information and new plants. There was one plant that elicited a berserker madness in its consumer and one that staunched bleeding. There a number of others with a number of new and different properties, each one named and described by the hag.</p><p></p><p>[sblock]Anyone who goes to the Hag gets to make an Int or Know (Nature) check dc 15 failure means you gain a +2 bonus to Know (Nature) checks to identify Xen'Drikan herbs and medicinal plants. Success means you get a +5 bonus to identify Xen'Drikan herbs and medicinal plants.[/sblock]</p></blockquote><p></p>
[QUOTE="Primus, post: 2676394, member: 16837"] "I... I don't know," the warforged said, its eyes dimming as if it were looking internally, searching through its mind to try and find some clue as to what had occurred. "I arrived at nearly 4pm aboard the skiff 'Dragon Lancer'. Instead of reporting immediately to the enclave, I went to a tavern and asked around to learn more about the city and its inhabitants. I was speaking to... I was speaking to... I cannot remember. But I followed them to their room... I... I don't remember why... and then, the sharp rending pain and then the dirt...." The warforged suddenly looked quite concerned. "I... I do not understand these gaps in my memory. Perhaps my mind was damaged by my ordeal... I am sorry for not being more helpful...." "Or perhaps," Modrinn said, "Your thoughts have been tampered with, somehow. I've heard of mentalists who can hide themselves from memory perceptions, but to do a thing like that would take unbelievable power...." The doors of the establishment openned just barely, releasing a small wet and cloak wrapped figure into the tavern along with a flurry of wind and a small spray of rain. "Its a veritable monsoon out there!" the chipper voice of Professor d'Ghallanda said with a chuckle. "Oh, who are your new friends?" Time passed. The professor had secured lodgings for the entire group and, one by one, the entire group passed on into slumber. Those who travelled to visit the hag and learn her herblore were inundated with new information and new plants. There was one plant that elicited a berserker madness in its consumer and one that staunched bleeding. There a number of others with a number of new and different properties, each one named and described by the hag. [sblock]Anyone who goes to the Hag gets to make an Int or Know (Nature) check dc 15 failure means you gain a +2 bonus to Know (Nature) checks to identify Xen'Drikan herbs and medicinal plants. Success means you get a +5 bonus to identify Xen'Drikan herbs and medicinal plants.[/sblock] [/QUOTE]
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