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Who wants to be today's villain?
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<blockquote data-quote="MaxKaladin" data-source="post: 1067904" data-attributes="member: 1196"><p>Ditto. That's going to have a lot to do with it. </p><p></p><p>A couple of ideas though:</p><p></p><p>The clerics can cast 1st and 2nd level spells. Good choices might be...</p><p></p><p><em>Random Action</em> on spellcasters. Perhaps they might use some of their devastating spells on their own party.</p><p><em>Hold Person</em> on spellcasters to get them out of the fight. Might be interesting to cast this on the bat...</p><p><em>Cause Fear</em> on mounts to cause mounted warriors trouble. </p><p><em>Summon Monster</em> to bolster your numbers and to summon a flying creature to attack the bat. </p><p><em>Bless</em> your own troops. </p><p><em>Silence</em> to neutralize the casters. </p><p></p><p>A sneaky thing to do might be to break up two or more fists and disguise the clerics in charge of all but one of the fists as mounted knights or footmen. This may throw off the enemy and allow you to surprise them with more spellpower than they anticipated. Use the rest of the fists as a reserve under the mounted knights. Have them concealed at a distance and summon them by some signal when the enemy is met. Hopefully, if the initial force loses or must flee, the reserves will catch the enemy unaware or in pursuit of the initial force. </p><p></p><p>If possible, I might hire some local mercenaries and equip them with slings to provide missile support to the fists. If it is necessary to arm them better, use daggers or clubs and buy shields. Don't expect them to melee, just do missile fire. Since the unbelievers will undoubtedly believe the worst of us, a sneaky trick would be to disguise the slingers as slaves or captives of some sort that the fist is guarding. When they mount a rescue, they find themselves outnumbered by the addition of the people they thought to rescue to their foes. If the climate is cold enough to justify even captives being in heavy clothing, one might even try this with footmen wrapped in robes of some sort. </p><p></p><p>I'd look for other ways to lure them into combat with a force stronger somehow than they thought they were tangling with. After all, we don't know where they are and they seem to have the mobility to evade a fight they don't want. Therefore, we have to make them come to us.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 1067904, member: 1196"] Ditto. That's going to have a lot to do with it. A couple of ideas though: The clerics can cast 1st and 2nd level spells. Good choices might be... [i]Random Action[/i] on spellcasters. Perhaps they might use some of their devastating spells on their own party. [i]Hold Person[/i] on spellcasters to get them out of the fight. Might be interesting to cast this on the bat... [i]Cause Fear[/i] on mounts to cause mounted warriors trouble. [i]Summon Monster[/i] to bolster your numbers and to summon a flying creature to attack the bat. [i]Bless[/i] your own troops. [i]Silence[/i] to neutralize the casters. A sneaky thing to do might be to break up two or more fists and disguise the clerics in charge of all but one of the fists as mounted knights or footmen. This may throw off the enemy and allow you to surprise them with more spellpower than they anticipated. Use the rest of the fists as a reserve under the mounted knights. Have them concealed at a distance and summon them by some signal when the enemy is met. Hopefully, if the initial force loses or must flee, the reserves will catch the enemy unaware or in pursuit of the initial force. If possible, I might hire some local mercenaries and equip them with slings to provide missile support to the fists. If it is necessary to arm them better, use daggers or clubs and buy shields. Don't expect them to melee, just do missile fire. Since the unbelievers will undoubtedly believe the worst of us, a sneaky trick would be to disguise the slingers as slaves or captives of some sort that the fist is guarding. When they mount a rescue, they find themselves outnumbered by the addition of the people they thought to rescue to their foes. If the climate is cold enough to justify even captives being in heavy clothing, one might even try this with footmen wrapped in robes of some sort. I'd look for other ways to lure them into combat with a force stronger somehow than they thought they were tangling with. After all, we don't know where they are and they seem to have the mobility to evade a fight they don't want. Therefore, we have to make them come to us. [/QUOTE]
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