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Who wants to make a character? d20 point-buy variant here
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<blockquote data-quote="sorites" data-source="post: 5701083" data-attributes="member: 64431"><p>Good point. I don't want players to be hoarding their XP and not spending it. Each time they level up, they should be improving their characters at least a little bit. Saving might be necessary, but it should not need to happen more than once before the wanted upgrade becomes affordable.</p><p></p><p></p><p></p><p>Yeah, this is probably the way to go. I had considered something like this to begin with but rejected it because it didn't conform to the model. But it's better, I think, because it lets the player have more control over creating the character. </p><p></p><p></p><p></p><p>It's funny. When I began this project, the first things I wrote were "no classes, no levels, no hit points." I still don't have hit points, but classes are kinda there. And even though I've been referring to it as "leveling up" I have nothing tied to the level up process. Yet, I kinda like the idea of setting a skill cap based on level. That is a very d20 thing to have. </p><p></p><p>If that was true and there really are levels in the game, it would mean that a base 100XP character is level 1. So do you think I should adjust down the allowed skill rating purchasable at character creation? Right now you can buy skill rating 4 when you make your character. I could set the cap to level + 3, or like you said, class skills have a cap of level + 1, non-class skills have a cap of your level. Which would mean a Warrior could have Martial Weapons 2 at 1st level, but a Rogue or Mystic could only have Martial Weapons 1. </p><p></p><p>If I was to actually use a real level system, do you think it would need to be XP based? Like, every 100XP, you level up. I think it would. This would be instead of having a rough guideline as to when you can spend XP (i.e. every 4-5 sessions), but the GM having the authority to say, "OK, you finished raiding the castle. Now you can level up." Or maybe it's a combination of both? What about the player who just misses the mark with 95XP when his buddies are leveling?</p></blockquote><p></p>
[QUOTE="sorites, post: 5701083, member: 64431"] Good point. I don't want players to be hoarding their XP and not spending it. Each time they level up, they should be improving their characters at least a little bit. Saving might be necessary, but it should not need to happen more than once before the wanted upgrade becomes affordable. Yeah, this is probably the way to go. I had considered something like this to begin with but rejected it because it didn't conform to the model. But it's better, I think, because it lets the player have more control over creating the character. It's funny. When I began this project, the first things I wrote were "no classes, no levels, no hit points." I still don't have hit points, but classes are kinda there. And even though I've been referring to it as "leveling up" I have nothing tied to the level up process. Yet, I kinda like the idea of setting a skill cap based on level. That is a very d20 thing to have. If that was true and there really are levels in the game, it would mean that a base 100XP character is level 1. So do you think I should adjust down the allowed skill rating purchasable at character creation? Right now you can buy skill rating 4 when you make your character. I could set the cap to level + 3, or like you said, class skills have a cap of level + 1, non-class skills have a cap of your level. Which would mean a Warrior could have Martial Weapons 2 at 1st level, but a Rogue or Mystic could only have Martial Weapons 1. If I was to actually use a real level system, do you think it would need to be XP based? Like, every 100XP, you level up. I think it would. This would be instead of having a rough guideline as to when you can spend XP (i.e. every 4-5 sessions), but the GM having the authority to say, "OK, you finished raiding the castle. Now you can level up." Or maybe it's a combination of both? What about the player who just misses the mark with 95XP when his buddies are leveling? [/QUOTE]
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