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Who wants to make a character? d20 point-buy variant here
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<blockquote data-quote="JamesonCourage" data-source="post: 5701700" data-attributes="member: 6668292"><p>Alrighty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Similar how I use my game. I basically have an offensive attack roll opposed by the defenders attack. You effectively have the same thing, but have the static roll (you're assuming the defender always rolls a 10). So, I like that.</p><p></p><p></p><p>I also use armor as damage reduction in my game (though it gets a bonus against ranged attacks in my game). So, I like your implementation.</p><p></p><p></p><p>I like gritty. I find it fun. So, it appeals to me (I made my game much grittier than D&D is). I'm also for someone with a less damaging weapons not damaging highly armored opponents unless they bypass the armor (via a called shot, or some other mechanic). I implemented these concepts into my game (including called shots to bypass damage reduction).</p><p></p><p>So, I like most of what you're written. People's tastes are going to vary, and I'm not sure how many like gritty games, to be honest. I really do. Your system looks simple, fast, and probably quick-paced, and fast combats probably means it's decided one way or the other faster (making it more swingy or gritty). I think it fits the feel of the game well, but I'm biased because I see similarities to my approach, even conceptually. You've done well to cater to my base tastes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5701700, member: 6668292"] Alrighty :) Similar how I use my game. I basically have an offensive attack roll opposed by the defenders attack. You effectively have the same thing, but have the static roll (you're assuming the defender always rolls a 10). So, I like that. I also use armor as damage reduction in my game (though it gets a bonus against ranged attacks in my game). So, I like your implementation. I like gritty. I find it fun. So, it appeals to me (I made my game much grittier than D&D is). I'm also for someone with a less damaging weapons not damaging highly armored opponents unless they bypass the armor (via a called shot, or some other mechanic). I implemented these concepts into my game (including called shots to bypass damage reduction). So, I like most of what you're written. People's tastes are going to vary, and I'm not sure how many like gritty games, to be honest. I really do. Your system looks simple, fast, and probably quick-paced, and fast combats probably means it's decided one way or the other faster (making it more swingy or gritty). I think it fits the feel of the game well, but I'm biased because I see similarities to my approach, even conceptually. You've done well to cater to my base tastes :) [/QUOTE]
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