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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who / What will be the main gods of 4E?
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<blockquote data-quote="Jer" data-source="post: 3752096" data-attributes="member: 19857"><p>I disagree with this, depending on the setting. If I'm creating a fully fleshed out setting where the impact of the gods on my overall narrative is as important as the impact of two warring kingdoms then, yes, I need to design gods. I used to do that a lot back when I had a lot of spare time for world building on my hands. It's fun, if you're a certain type of person.</p><p></p><p>OTOH - if you are doing "world building as you go" (a very, very noble and ancient tradition in D&D), laying out a pantheon of gods beforehand is not always the best approach. I've had some very fun, engaging campaigns where we used a hodge-podge of real world mythical gods as the gods of the setting. It isn't laziness - it's just placing a different emphasis on attributes of the campaign.</p><p></p><p>My current campaign is a fully fleshed out world where I created a small group of gods (and a whole bunch of them were already "dead" at the start of the campaign) and an overall narrative. The gods are very important to the whole "metaplot" of the world (which has rapidly become plot over the last couple of levels). When this campaign wraps up, I'm going to go back and do a hodge-podge, group collaboration approach to building the world (I think my players will be ready for it by that point). One method of campaign design is not inherently superior to the other - different players prefer different styles and some of us can switch back and forth depending on our moods <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jer, post: 3752096, member: 19857"] I disagree with this, depending on the setting. If I'm creating a fully fleshed out setting where the impact of the gods on my overall narrative is as important as the impact of two warring kingdoms then, yes, I need to design gods. I used to do that a lot back when I had a lot of spare time for world building on my hands. It's fun, if you're a certain type of person. OTOH - if you are doing "world building as you go" (a very, very noble and ancient tradition in D&D), laying out a pantheon of gods beforehand is not always the best approach. I've had some very fun, engaging campaigns where we used a hodge-podge of real world mythical gods as the gods of the setting. It isn't laziness - it's just placing a different emphasis on attributes of the campaign. My current campaign is a fully fleshed out world where I created a small group of gods (and a whole bunch of them were already "dead" at the start of the campaign) and an overall narrative. The gods are very important to the whole "metaplot" of the world (which has rapidly become plot over the last couple of levels). When this campaign wraps up, I'm going to go back and do a hodge-podge, group collaboration approach to building the world (I think my players will be ready for it by that point). One method of campaign design is not inherently superior to the other - different players prefer different styles and some of us can switch back and forth depending on our moods :) [/QUOTE]
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Who / What will be the main gods of 4E?
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