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General Tabletop Discussion
*Pathfinder & Starfinder
Who will "fill in the grid"?
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<blockquote data-quote="Set" data-source="post: 3987781" data-attributes="member: 41584"><p>Precisely. A low level Wizard using a Grease spell as 'battlefield control' to restrict or channel his foes movements is affecting an area as small as, or smaller than, the Spiked Chain wielding fighter, although he is beating out the Rogue throwing down Caltrops or using Tanglefoot Bags...</p><p></p><p>The 'role' doesn't mean that every single class is going to be *identical* at that role. They just have to be able to do it effectively, and a trip-specialized Fighter is a very effective build, who will be better than a Wizard with Grease spells in some cases (being able to 'control' an area with fellow PCs in it, for instance), and less useful in others (not being able to throw up some disposable 'control' to slow enemy advancement while the party flees), depending on the situation.</p><p></p><p>This isn't 'forcing' anything to fit a grid, this is pre-existing builds *already available* in 3rd edition being usable in 4th edition.</p><p></p><p>Is that the argument I'm hearing here? Is 4th Edition being unable to do what 3E already does being lauded as a feature?</p></blockquote><p></p>
[QUOTE="Set, post: 3987781, member: 41584"] Precisely. A low level Wizard using a Grease spell as 'battlefield control' to restrict or channel his foes movements is affecting an area as small as, or smaller than, the Spiked Chain wielding fighter, although he is beating out the Rogue throwing down Caltrops or using Tanglefoot Bags... The 'role' doesn't mean that every single class is going to be *identical* at that role. They just have to be able to do it effectively, and a trip-specialized Fighter is a very effective build, who will be better than a Wizard with Grease spells in some cases (being able to 'control' an area with fellow PCs in it, for instance), and less useful in others (not being able to throw up some disposable 'control' to slow enemy advancement while the party flees), depending on the situation. This isn't 'forcing' anything to fit a grid, this is pre-existing builds *already available* in 3rd edition being usable in 4th edition. Is that the argument I'm hearing here? Is 4th Edition being unable to do what 3E already does being lauded as a feature? [/QUOTE]
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Who will "fill in the grid"?
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