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Who Will the New Publishers Be?
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<blockquote data-quote="JohnSnow" data-source="post: 4180018" data-attributes="member: 32164"><p>While that's true, there are <em>some</em> things WotC can do to make the game more accessible to new players. First, when the game releases, or just prior to it, they should release an adventure that includes pre-generated characters and quick-start rules. For people who want to give the game a try, presenting them with characters, an adventure, and the basic rules of the game in one easy to access format is a GREAT introduction to the system. Interestingly, it seems that's exactly what WotC is doing with the adventure <em>Keep on the Shadowfell.</em></p><p></p><p>Secondly, in time for Christmas, you should release a new boxed set that's more like the original <em>Dungeons & Dragons</em> game. It can include many of the same options as the books (possibly simplified slightly), but should go only up through, say, Level 10. It is my personal opinion that rather than being a totally separate game, like the Basic Set was, it should be a simplified (stripped-down, essentially) version of the game that's presented in full in the Hardcovers. It wouldn't need to have as many classes, races, monsters, powers, feats, or magic items, but it should not actually use <em>different</em> rules. That way, it's the perfect introduction to the game for people who might be intimidated by the three hardcovers (or for grandparents who are trying to decide whether to buy their smarty-pants grandchildren <em>D&D</em> or <em>Risk</em>).</p><p></p><p>In the spirit of roping in those grandparents, the game should probably release with the same race options it had in 1974 - Humans, Elves, Dwarves, and Halflings. If you only go up through the heroic levels (or maybe even just level 9), there's probably enough room for the same base 8 classes that are in PHB I, but if not, the game would be complete with just the cleric, fighter, rogue, and wizard. Then you need some monsters, some magic items, some DMing advice, and an adventure. </p><p></p><p>Throw in some dice, dungeon tiles, and some cheap tokens to represent characters, and you have a starter game. Then, you just need a price point that's about comparable to any other game - $20 or so. Interestingly, this looks to be exactly what they're doing with <a href="http://www.wizards.com/default.asp?x=products/dndacc/217120000" target="_blank">this product.</a></p><p></p><p>The only question is how much they'll simplify the rules. Because if they keep all the basic rules of running the game the same, then the hardcovers are all about options, advice, continuing the game, and more options! It's the best of both worlds from the Basic Set days.</p><p></p><p>We can only hope.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4180018, member: 32164"] While that's true, there are [i]some[/i] things WotC can do to make the game more accessible to new players. First, when the game releases, or just prior to it, they should release an adventure that includes pre-generated characters and quick-start rules. For people who want to give the game a try, presenting them with characters, an adventure, and the basic rules of the game in one easy to access format is a GREAT introduction to the system. Interestingly, it seems that's exactly what WotC is doing with the adventure [i]Keep on the Shadowfell.[/i] Secondly, in time for Christmas, you should release a new boxed set that's more like the original [i]Dungeons & Dragons[/i] game. It can include many of the same options as the books (possibly simplified slightly), but should go only up through, say, Level 10. It is my personal opinion that rather than being a totally separate game, like the Basic Set was, it should be a simplified (stripped-down, essentially) version of the game that's presented in full in the Hardcovers. It wouldn't need to have as many classes, races, monsters, powers, feats, or magic items, but it should not actually use [i]different[/i] rules. That way, it's the perfect introduction to the game for people who might be intimidated by the three hardcovers (or for grandparents who are trying to decide whether to buy their smarty-pants grandchildren [i]D&D[/i] or [i]Risk[/i]). In the spirit of roping in those grandparents, the game should probably release with the same race options it had in 1974 - Humans, Elves, Dwarves, and Halflings. If you only go up through the heroic levels (or maybe even just level 9), there's probably enough room for the same base 8 classes that are in PHB I, but if not, the game would be complete with just the cleric, fighter, rogue, and wizard. Then you need some monsters, some magic items, some DMing advice, and an adventure. Throw in some dice, dungeon tiles, and some cheap tokens to represent characters, and you have a starter game. Then, you just need a price point that's about comparable to any other game - $20 or so. Interestingly, this looks to be exactly what they're doing with [URL=http://www.wizards.com/default.asp?x=products/dndacc/217120000]this product.[/URL] The only question is how much they'll simplify the rules. Because if they keep all the basic rules of running the game the same, then the hardcovers are all about options, advice, continuing the game, and more options! It's the best of both worlds from the Basic Set days. We can only hope. [/QUOTE]
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