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Who would you pick to design Fourth Edition?
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<blockquote data-quote="Beckett" data-source="post: 2679648" data-attributes="member: 781"><p>Reading Sean K. Reynolds rants on his own site (why there's no infravision, why drow equipment doesn't melt, etc.), I'd want him on the team. Good with rules and math, and also very good on stating why things should work one way or another.</p><p></p><p>I've picked up most of the Malhavoc stuff that Mike Mearls has done, and based on it, I want him. Again, good with rules, but also his concept of fun seems a lot like mine. Anything with his name on, I can be pretty sure I'm going to enjoy.</p><p></p><p>Going against the request of the OP, but I have to include Monte Cook. Even without his work on 3E, what he's done with the rules in AU/AE is all good. Racial levels, the magic system, setting up hit dice so noone is stuck with a D4, all very good.</p><p></p><p>Tessarael has the right idea with people like Caliban, Hypersmurf, and John Cooper. Nonindustry people, but very good at what they do- finding mistakes and bad rules. I'd keep them separate from the design team, but turn them loose on the rules before anything saw print.</p><p></p><p>Beyond that, I'm not sure. Most of my gaming dollars these days go to WotC, but with all the authors and helpers and whatnot on there books, I can't really point to a piece and say, "Rich Baker did a good job here" or whatever. I'd probably have most of the WotC staff on in some capacity, as I've been liking a lot of what I've seen in the books.</p><p></p><p>Finally, I want Peter Adkinson at the top. A rich gamer geek overseeing everything, without any corporate masters to get in the way.</p></blockquote><p></p>
[QUOTE="Beckett, post: 2679648, member: 781"] Reading Sean K. Reynolds rants on his own site (why there's no infravision, why drow equipment doesn't melt, etc.), I'd want him on the team. Good with rules and math, and also very good on stating why things should work one way or another. I've picked up most of the Malhavoc stuff that Mike Mearls has done, and based on it, I want him. Again, good with rules, but also his concept of fun seems a lot like mine. Anything with his name on, I can be pretty sure I'm going to enjoy. Going against the request of the OP, but I have to include Monte Cook. Even without his work on 3E, what he's done with the rules in AU/AE is all good. Racial levels, the magic system, setting up hit dice so noone is stuck with a D4, all very good. Tessarael has the right idea with people like Caliban, Hypersmurf, and John Cooper. Nonindustry people, but very good at what they do- finding mistakes and bad rules. I'd keep them separate from the design team, but turn them loose on the rules before anything saw print. Beyond that, I'm not sure. Most of my gaming dollars these days go to WotC, but with all the authors and helpers and whatnot on there books, I can't really point to a piece and say, "Rich Baker did a good job here" or whatever. I'd probably have most of the WotC staff on in some capacity, as I've been liking a lot of what I've seen in the books. Finally, I want Peter Adkinson at the top. A rich gamer geek overseeing everything, without any corporate masters to get in the way. [/QUOTE]
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Who would you pick to design Fourth Edition?
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