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Who would you pick to design Fourth Edition?
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<blockquote data-quote="The Sigil" data-source="post: 2681757" data-attributes="member: 2013"><p>Good freaking grief, people.</p><p></p><p>STOP NOMINATING MONTE COOK!</p><p></p><p><strong>Twice</strong> in the thread, Ryan (who started the thread) has asked that we exclude those who previously worked on D&D... and mentioned Monte Cook by name as excluded from consideration.</p><p></p><p>I love Monte's work as much as the next guy, but can we please keep the thread on topic? And that means no mentions of Monte's name. Or Gygax's. Or Tweet's.</p><p></p><p>This is supposed to be "D&D by guys who haven't done D&D before." </p><p></p><p>While Henry didn't specifically say so, in my mind that excludes those who have done ANY work for WotC on 3e. So Sean K. Reynolds is out. Pramas is out. Mona is out. Mearls is out. Greenwood is out.</p><p></p><p>I would start with Kevin Siembieda as a "big idea" man, but restrict his work to "fluff" only. No "crunch."</p><p></p><p>For the nuts and bolts of martial combat, I'd want Steven Palmer Peterson (of "Second World Simulations" and "Masters of Arms" fame).</p><p></p><p>For class creation, I'll take Ben "Wulf Ratbane" Durbin (Bad Axe Games) and M Jason "Hellhound" Parent (Librum Equitis).</p><p></p><p>For monsters, give me Scott Greene (Tome of Horrors) for stats and the Privateer Press team for ideas.</p><p></p><p>For the DMG, I'll take Phil Reed, who seems to have a little bit of everything at his disposal and Justin D. Jacobson (Poisoncraft), who knows how to be lethal, and the Joe/Suzy tag team of Expeditious Retreat Press for teaching us how to make a quasi-real "medieval backdrop."</p><p></p><p>Yeah, that would be a nice start, though I would shamelessly cherry-pick the best of third-party OGL offerings for the rules.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 2681757, member: 2013"] Good freaking grief, people. STOP NOMINATING MONTE COOK! [b]Twice[/b] in the thread, Ryan (who started the thread) has asked that we exclude those who previously worked on D&D... and mentioned Monte Cook by name as excluded from consideration. I love Monte's work as much as the next guy, but can we please keep the thread on topic? And that means no mentions of Monte's name. Or Gygax's. Or Tweet's. This is supposed to be "D&D by guys who haven't done D&D before." While Henry didn't specifically say so, in my mind that excludes those who have done ANY work for WotC on 3e. So Sean K. Reynolds is out. Pramas is out. Mona is out. Mearls is out. Greenwood is out. I would start with Kevin Siembieda as a "big idea" man, but restrict his work to "fluff" only. No "crunch." For the nuts and bolts of martial combat, I'd want Steven Palmer Peterson (of "Second World Simulations" and "Masters of Arms" fame). For class creation, I'll take Ben "Wulf Ratbane" Durbin (Bad Axe Games) and M Jason "Hellhound" Parent (Librum Equitis). For monsters, give me Scott Greene (Tome of Horrors) for stats and the Privateer Press team for ideas. For the DMG, I'll take Phil Reed, who seems to have a little bit of everything at his disposal and Justin D. Jacobson (Poisoncraft), who knows how to be lethal, and the Joe/Suzy tag team of Expeditious Retreat Press for teaching us how to make a quasi-real "medieval backdrop." Yeah, that would be a nice start, though I would shamelessly cherry-pick the best of third-party OGL offerings for the rules. --The Sigil [/QUOTE]
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