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Who wrote these CRs?
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<blockquote data-quote="bganon" data-source="post: 6721094" data-attributes="member: 60886"><p>I sort of wish 5e had kept some of the 4e "role" designations for monsters, or at least had given some more hints on where to place them within an encounter. Because looking at the Solar statblock, this thing screams "ranged leader" to me, so it's not very surprising to me that it didn't work well as a solo. Put it behind a few lower-level melee bruisers and I'll bet it can use the teleporting/debuff/heal tricks a lot more effectively. Just as it doesn't surprise me that a 20th-level NPC Cleric can put up a pretty good fight, since careful cultivation of a spell list can do a lot for you.</p><p></p><p>Also, by the DMG's own guidelines (which are acknowledged to be a bit easy), four 17-th level PCs should pretty much trounce a Solar - it's not even a "Deadly" encounter. As others have said CR is not really a difficulty gauge, it's more of a warning that the creature has abilities that could create unsolvable problems for a lower-level party. In the Solar's case, I suspect the high CR is due to the 3/day Resurrection, which paired with, say, even an Adult Silver Dragon could be really difficult to cope with.</p></blockquote><p></p>
[QUOTE="bganon, post: 6721094, member: 60886"] I sort of wish 5e had kept some of the 4e "role" designations for monsters, or at least had given some more hints on where to place them within an encounter. Because looking at the Solar statblock, this thing screams "ranged leader" to me, so it's not very surprising to me that it didn't work well as a solo. Put it behind a few lower-level melee bruisers and I'll bet it can use the teleporting/debuff/heal tricks a lot more effectively. Just as it doesn't surprise me that a 20th-level NPC Cleric can put up a pretty good fight, since careful cultivation of a spell list can do a lot for you. Also, by the DMG's own guidelines (which are acknowledged to be a bit easy), four 17-th level PCs should pretty much trounce a Solar - it's not even a "Deadly" encounter. As others have said CR is not really a difficulty gauge, it's more of a warning that the creature has abilities that could create unsolvable problems for a lower-level party. In the Solar's case, I suspect the high CR is due to the 3/day Resurrection, which paired with, say, even an Adult Silver Dragon could be really difficult to cope with. [/QUOTE]
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