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Who wrote these CRs?
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<blockquote data-quote="bganon" data-source="post: 6721307" data-attributes="member: 60886"><p>Solars have +17 to Cha saves, it'd literally have to roll a one on a d20 twice in a row to be Banished. Int and Wis saves aren't much lower, Feeblemind or Hold Monster would be difficult. Flesh to Stone might work (Con save is "only" +8) but it still has to fail three saves, and the spell's range is 60 feet - why did the Solar let anybody get that close in the first place? Plane Shift is touch range <em>and</em> has a Cha save, it should be completely useless against a Solar.</p><p></p><p>If the Warlock did just get phenomenally lucky with a save or die against a solo monster, then... that's what happens with high-level PCs. It's not really about CR, that's an issue with high-level spells in general.</p></blockquote><p></p>
[QUOTE="bganon, post: 6721307, member: 60886"] Solars have +17 to Cha saves, it'd literally have to roll a one on a d20 twice in a row to be Banished. Int and Wis saves aren't much lower, Feeblemind or Hold Monster would be difficult. Flesh to Stone might work (Con save is "only" +8) but it still has to fail three saves, and the spell's range is 60 feet - why did the Solar let anybody get that close in the first place? Plane Shift is touch range [i]and[/i] has a Cha save, it should be completely useless against a Solar. If the Warlock did just get phenomenally lucky with a save or die against a solo monster, then... that's what happens with high-level PCs. It's not really about CR, that's an issue with high-level spells in general. [/QUOTE]
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