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*Dungeons & Dragons
Who wrote these CRs?
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<blockquote data-quote="redrick" data-source="post: 6722324" data-attributes="member: 6777696"><p>Fortunately, the encounter building guidelines in the DMG are so complicated that most DM's I know give up on them very quickly. Two sets of multipliers? Not something I'm going to worry about doing by hand very often.</p><p></p><p>New DM's make all sorts of mistakes. Running a few underwhelming combats is not one that I'm going to worry about. I think the more insidious mistake that I see in 5e is trying to pump up the difficulty by increasing the difficulty of individual encounters, rather than increasing the quantity of encounters. PCs can handle almost anything you throw at them — once a day. So the harder you make those encounters, the shorter your work day becomes, and they never actually seem that nailbiting, because PCs will use up half a tank of gas on one encounter and say, "cool, not doing that again. Let's go home and long rest." I saw it in my own games, and am still trying to work at it. I think the game might feel harder with <em>easier</em> encounters.</p></blockquote><p></p>
[QUOTE="redrick, post: 6722324, member: 6777696"] Fortunately, the encounter building guidelines in the DMG are so complicated that most DM's I know give up on them very quickly. Two sets of multipliers? Not something I'm going to worry about doing by hand very often. New DM's make all sorts of mistakes. Running a few underwhelming combats is not one that I'm going to worry about. I think the more insidious mistake that I see in 5e is trying to pump up the difficulty by increasing the difficulty of individual encounters, rather than increasing the quantity of encounters. PCs can handle almost anything you throw at them — once a day. So the harder you make those encounters, the shorter your work day becomes, and they never actually seem that nailbiting, because PCs will use up half a tank of gas on one encounter and say, "cool, not doing that again. Let's go home and long rest." I saw it in my own games, and am still trying to work at it. I think the game might feel harder with [I]easier[/I] encounters. [/QUOTE]
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Who wrote these CRs?
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